About Arcen Games

Our games make you think -- through environmental puzzles in an adventure game, strategy and tactics in an RTS game, or tricky fights in an RPG, you won't be able to button-mash your way through. Read More

Forums

AI War
AI War Meeting Grounds
Articles
Technical Support

AI War IRC Chat

Upcoming Games

Here are our current release targets for upcoming projects (subject to change):

Jan '10: The Zenith Remnant
Q2 '10: Casual Puzzle Game
Q4 '10: A Valley Without Wind
Q4 '10: AI War Expansion 2
2011: Alden Ridge
2012: Cayenne
AI War: Fleet Command on Facebook

Contact

For information about the company or our games, please send inquiries to .

Videos
AI War 2.0 Training (Part 1 of 3)
AI War 2.0 Training (Part 2 of 3)
AI War 2.0 Training (Part 3 of 3)
AI War 2.0 - General Tactics Part 1
AI War 2.0 - General Tactics Part 2
3/4 Player Co-Op Midgame Tour

AI War 2.0 Training (Part 1 of 3)

Covers early tech unlocks and build patterns,early scouting and target selection, defending your planet against incoming special forces ships, effective use of free-roaming defenders, and quickly rebuilding after if your economy is crushed.
View Larger Version
Back To Top

AI War 2.0 Training (Part 2 of 3)

Covers wormhole defense, drag-building fixed-position ships, fleet building, defending against waves of cloaked ships, tachyon beam emitter usage, energy management, preparing for an offensive assault.
View Larger Version
Back To Top

AI War 2.0 Training (Part 3 of 3)

Covers scouting a wormhole before an assault, offensive attacks against the AI, defending yourself while simultaneously attacking, knowledge stealing during assaults, group movement, tactical management, AI reactions to their destroyed command stations, balancing your economy with manufactories, the importance of tractor beams.
View Larger Version
Back To Top

AI War 2.0 - General Tactics Part 1

Covers assaulting a huge planet (4,000+ enemy ships) with a smaller force (1,800 ships), the use of lightning warheads to clear wormholes, the use of basic "divide and conquer" tactics, the folly of a home command station outside of a force field, and the use of ship subselection and management to minimize losses in battle.
View Larger Version
Back To Top

AI War 2.0 - General Tactics Part 2

Covers the folly of destroying an enemy command station to early and how to recover, more basic tactical positioning to maximize friendly firepower while minimizing enemy firepower in each engagement, how to attack a fortified position (turrets) with minimal losses, and in general looks at the massive improvement in killt-o-loss ratios that can be seen by employing even just these elementary group tactics.
View Larger Version
Back To Top

3/4 Player Co-Op Midgame Tour

The co-op experience of AI War is unlike any other strategy game on the market. This gives a brief tour of the game developer's current campaign, which had three players for most of the game, and a fourth on and off. This is a great way to get some basic familiarity with the grand strategy and AI of the game even if you don't play co-op, but the central feature here is the interactions between co-op players and how that opens up a whole new world of possibilities and situations.
Back To Top