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Upcoming Games

Here are our current release targets for upcoming projects (subject to change):

Q2 '10: Tidalis
Q3 '10: Alden Ridge
Q4 '10: AI War Expansion 2
2011: A Valley Without Wind
2012: Cayenne

Arcen Info

Our games are known for their deep gameplay, 2D graphics, and very notable AI. Our company is known for an intense commitment to co-op gaming, our extremely pro-customer business practices, and our deep love of each game we make.
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Videos
AI War 2.0 Training (Part 1 of 3)
AI War 2.0 Training (Part 2 of 3)
AI War 2.0 Training (Part 3 of 3)
AI War 2.0 - General Tactics Part 1
AI War 2.0 - General Tactics Part 2
3/4 Player Co-Op Midgame Tour

AI War 2.0 Training (Part 1 of 3)

Covers early tech unlocks and build patterns,early scouting and target selection, defending your planet against incoming special forces ships, effective use of free-roaming defenders, and quickly rebuilding after if your economy is crushed.
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AI War 2.0 Training (Part 2 of 3)

Covers wormhole defense, drag-building fixed-position ships, fleet building, defending against waves of cloaked ships, tachyon beam emitter usage, energy management, preparing for an offensive assault.
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AI War 2.0 Training (Part 3 of 3)

Covers scouting a wormhole before an assault, offensive attacks against the AI, defending yourself while simultaneously attacking, knowledge stealing during assaults, group movement, tactical management, AI reactions to their destroyed command stations, balancing your economy with manufactories, the importance of tractor beams.
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AI War 2.0 - General Tactics Part 1

Covers assaulting a huge planet (4,000+ enemy ships) with a smaller force (1,800 ships), the use of lightning warheads to clear wormholes, the use of basic "divide and conquer" tactics, the folly of a home command station outside of a force field, and the use of ship subselection and management to minimize losses in battle.
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AI War 2.0 - General Tactics Part 2

Covers the folly of destroying an enemy command station to early and how to recover, more basic tactical positioning to maximize friendly firepower while minimizing enemy firepower in each engagement, how to attack a fortified position (turrets) with minimal losses, and in general looks at the massive improvement in killt-o-loss ratios that can be seen by employing even just these elementary group tactics.
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3/4 Player Co-Op Midgame Tour

The co-op experience of AI War is unlike any other strategy game on the market. This gives a brief tour of the game developer's current campaign, which had three players for most of the game, and a fourth on and off. This is a great way to get some basic familiarity with the grand strategy and AI of the game even if you don't play co-op, but the central feature here is the interactions between co-op players and how that opens up a whole new world of possibilities and situations.
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