and I won
played against 7/7 attritioner and Raid Engine. Good god, that was tough. Attritioner was no big deal really. The way that AI type is now, it should be a moderate one, instead of hard. The attrition emitters don't deal much damage and they die way to fast. I suggest to either boost their damage output or put a small AIP increase on destroying it.
But the Raid engine AI type... it's defenitely worth being a red type. Raid engines EVERYWHERE, sometimes triggering 3 or 4 at a time, not to mention the +5 AIP for each one you destroy. I will someday try a 7/7 game on a crosshatch map, 2 raid engine AI types... just to see how long I'll last
I hated collecting shards in my game. It simply took forever and the exo's weren't too threatening so it was just waiting for the shard to get home really. But I loved the spire ships. Beam weapons that eat through fleets and then the big and massive dreadnought. Mk I H/K's didn't have much chance to accomplish anything.
The Super terminal was more dangerous in fact. Managed to get AIP down a good 162 points. Not that 971 or 809 AIP made much difference for me in my endgame, but I wanted to see how far I could get with a good fleet and a few turrets. When the ST decided to spawn a lot of mk V ships every second, it almost got to much for me to handle, so I destroyed it fast and then dealt with the 900 remaining mk V ships on my planet (low caps). They actually managed to destroy 1/3 of my spire fleet and they almost killed a golem. Super Terminal feels right now. It can no longer easily be used to ride it to the AIP floor, but can still give a decent decrease.
After that it was time to build the exogalactic transceiver. I could have easily destroyed the homeworlds myself, but I figured I'd see the Fallen Spire campaign through to the end. Not much nasty stuff spawned during the build time and the 30 minute wait, but it was just dif 7 after all. Lost a few undefended planets but I had my entire fleet on my homeworld. I also build about a hundred of mk III energy reactors to make up for the losses on other planets. Inefficient maybe, but mk III reactors won't give less than 8k energy anyways so it was just a matter of building a lot of them to keep my golems operating.
And then the endgame... I was surprised by how quick it was over. Even the avenger died in 2 seconds.
And I really wanted to share a pretty screenshot I've made. See if you guys can figure out what happened in my screenshot, shouldn't be too hard ^^
long story short, fallen spire was entertaining but I wont play with it very often. It takes away the homeworld battles which is often a very exciting part for me. Plus the shards... but from what I've been reading that's something more people find to be time consuming.
Allright, time to fire up a new game "Keith's challenge", as I will call it