3 quick questions:
- What good are scout starships ? why would i need them over scout strikecraft ?
They're primarily good for cloaked short-range tachyon work. Excellent for finding minefields and the like. The other time you typically want them is for their sniper flare abilities to protect your fleet if you're getting hammered by the AI with those ship types. The other aspect is very cheap to upgrade to level 2 if you've used up all your fleet-ships doing picketing and don't want to spend the K on III ships yet.
- is there any way to highlight warppoints in a system ? i.e. i want to spread scouts from within an AI system through the various wormholes. but i cant find them. i always have to scroll zoom in and out big time
Hold down CTRL and they'll pop up on top of the local defenders.
- when constructing engineers using shift-v, they auto-assist/fly once ready. when building cleanup or rebuild-drones using shift-v (or normal v) they dont enter auto-roaming mode. bug ?
I've never seen this happen unless there was nothing in need of repair. Cleanups really do nothing, they need a review, rebuilders are pretty much all you need. But if there's nothing for them to FRD repair, they won't typically get moving. They don't repair ships, btw, they repair destroyed turrets, minefields, stuff like that. Anything that leaves scrap behind. They get it back to 50% built and then they have to reconstruct themselves to be operational.