I'm almost finished with the fleet-ships now, and have come up to the different zenith bombers that feel somewhat quizzical. I've included the Normal/Normal stats below and also given the Bombard as a comparison.
WaveName HullType CapHP Armor Speed CapM+C CapEner Range APierce ShipCap BaseDPS Bonus BonusNames MaxDPS
Bombers Polycrystal 15092K 1200 76 156800 9800 4000 0 98 78400 6 Heavy;Artillery;CommandGrade;UltraHeavy;Structural 470400
Zenith Bombards Artillery 9072K 300 44 211200 9600 33000 20000 24 144000 2 Heavy;UltraHeavy;Structural 288000
Z Chameleons CloseCombat 19894K 300 76 137200 4900 7000 0 98 130666 2.4 Heavy;Neutron;UltraHeavy;Structural 313587
Elec Bombers Neutron 9975K 600 50 83600 4750 6400 0 19 120333 3.2 UltraHeavy;Structural;Polycrystal 385060
Missile Frigs Artillery 15092K 300 44 117600 19600 10000 0 98 94080 6 Light;Neutron;Swarmer;UltraLight;Refractive;Composite 564480
The Chameleons, I don't see their cloaking as having any practical function since they de-cloak to move, de-cloak to attack and remain de-cloaked while attacking. Players don't normally "ambush" enemies except in Wormhole situations where they'll get first strike anyway. They are stat-wise fine, but are really just Bomber-clones with fewer and weaker bonuses...
The Electric Bombers in player hands are severely handi-capped - while big, there isn't enough of them (I remember this being previously discussed) such they they don't really contribute their share of an unlock spot. Their counters, Missile Frigates, seem to be able to cream them anywhere and everywhere. Last time I used Electric Bombers, they were, um, too many eggs in one basket and got relegated to reserves (ion cannons being their worst bane).
Any opinions on the current state of these guys? Can/should we make them more interesting?
Elec Bombers. We could make it out to be half a starship in theory. Triple armour? Add Insta-kill immunity? Add other bonuses (Neutron,EMP-immune)?
Chameleon. Allow combat-cloaking (muahaha) - i.e.
can re-cloak while reloading, and therefore actually make it "unassailable while not moving" (of course, there are tachyon beams to decloak them). Switch hull-type to Refractive so that it's also
weak to Missile Frigates.
...switch one of these to polycrystal so Fortresses wouldn't be such a bore?