General Category > A Valley Without Wind 1 & 2
AVWW 1.0 On April 16th, Confirmed On Steam -- Also Price Drop For Final Game
x4000:
--- Quote from: chemical_art on March 22, 2012, 06:45:44 PM ---After playing many wargames, I was flabbergasted to learn just how many games paradox interactive have made. For that person wanting history / war simulation, as well as the one of the greatest games of a noble going from individual to a lieutenant to a ruler, that company is great.
--- End quote ---
I wasn't criticizing at all. Like I said, I think their pricing is right for their main type of games. Note that they are the publisher, not the developer, for most of their titles. We almost did a publishing deal with them at one point, but it just didn't work out at that time. Good folks, though, and they really do right by the wargaming market, in my opinion.
KingIsaacLinksr:
I always find it funny that people want Indie devs to price at $10 or less for their games which have tons of content, but they'll pay $60 for a game that has maybe 10 hours of content....
I find I want it to go the other way around.
King
x4000:
Just goes to show either:
a) How much people value AAA-level presentation (a definite possibility), or
b) How much people buy into marketing hype (also quite possible, given some indie games have AAA-level presentation but still get low price expectations).
And I'm sure there are other factors at play, too. In a perfect world, the consumer wants everything for as cheap as possible, but with a giant monolith of a company you can't ask for price cuts so you don't bother. If you want what they have, you pay what they ask, period (pirating aside). With the little guys, you can market pressure them into certain things; they are collectively already fighting just to have your attention at all, really.
I'm not really sure what to make of all that, except that it's just basically a model of certain kinds of human social interactions and group dynamics, I'm sure.
KingIsaacLinksr:
--- Quote from: x4000 on March 22, 2012, 06:53:24 PM ---Just goes to show either:
a) How much people value AAA-level presentation (a definite possibility), or
b) How much people buy into marketing hype (also quite possible, given some indie games have AAA-level presentation but still get low price expectations).
And I'm sure there are other factors at play, too. In a perfect world, the consumer wants everything for as cheap as possible, but with a giant monolith of a company you can't ask for price cuts so you don't bother. If you want what they have, you pay what they ask, period (pirating aside). With the little guys, you can market pressure them into certain things; they are collectively already fighting just to have your attention at all, really.
I'm not really sure what to make of all that, except that it's just basically a model of certain kinds of human social interactions and group dynamics, I'm sure.
--- End quote ---
Oh hype definitely fits in there. Just look at ME3 or MW3, when those games came out I tripped over so many ads I broke both my legs. Figuratively. ;) And it was all over the gamers minds too. Not sure what you can do about it either....except change social behavior. (Pffft...)
Personally, I think your pricing the game cheap, but I'm slightly biased too. :P
King
x4000:
I think it's better to have your game thought of as a must-have steal of a deal that everyone should get, rather than a borderline-expensive luxury that you have to weigh more carefully. My favorite example:
Economist magazine opened up a new website that had a bunch of new stuff, and basically was a big value-add for their customers. Their price for the base subscription was $120. Their price for the base subscription plus the new website content that added so much? $120.
Yeah, they knew what they were doing. This was back in the earlier days of the Internet, not that early but right after the bubble burst and before "new media" was a big thing. And well before web 2.0. They wanted people to use their online stuff, but they also wanted to sell more copies of their stuff in general because it made their second deal more attractive than it would have been if they'd dropped the price of the magazine-only subscription but kept the price of the mag + website the same, etc.
Ah, economics -- I always loved those classes, but only took three of them in the course of my degree, so I'm a novice still. But I do know that you want people instinctively reaching for the "yes I'll obviously buy this!" button rather than putting a lot of thought into whether or not it's really worth it.
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