Author Topic: Hybrid hive modules going loco  (Read 384 times)

Offline SpaceBrotha

  • Newbie
  • *
  • Posts: 5
    • View Profile
Hybrid hive modules going loco
« on: January 24, 2012, 03:09:16 PM »
So i have this game i'm about an hour into and after reloading i notice that in a system named Loco there are 6 enemies. so i go there, nothing on the sidebar and all i see is shots coming from empty space. zooming really close i see 6 turret modules from a neinzul hybrid hive shooting the place up. I'm unsure how that happened and when, but i figure something went wrong during the load when a hybrid hive was about to warp over or something to that effect.

Attached is the related savegame.

Offline Caseycc

  • Newbie
  • *
  • Posts: 7
    • View Profile
Re: Hybrid hive modules going loco
« Reply #1 on: March 25, 2012, 01:16:32 PM »
I have the same issue, Updated a very old ticket I found at :
http://www.arcengames.com/mantisbt/view.php?id=2868

Offline keith.lamothe

  • Arcen Games Staff
  • Administrator
  • Zenith Council Member Mark III
  • *****
  • Posts: 14,999
    • View Profile
Re: Hybrid hive modules going loco
« Reply #2 on: March 25, 2012, 05:07:53 PM »
Thanks for the reminder :)  Fixed for 5.032.
Have ideas or bug reports for one of our games?  Click here to get started with Mantis for Suggestions and Bug Reports.  Thanks for helping to make our games better!

Offline Caseycc

  • Newbie
  • *
  • Posts: 7
    • View Profile
Re: Hybrid hive modules going loco
« Reply #3 on: March 25, 2012, 05:27:18 PM »
:D I'll count myself lucky not to be commented on the state of my saved game and to hopefully never face the bug again. Thanks for the work!
« Last Edit: March 25, 2012, 05:32:01 PM by Caseycc »