Thanks very much for the feedback -- I'd been having some similar feelings myself, but wasn't sure what others thought, and wasn't sure what to do about this just yet. I've found it more eventful than I think you have, but still too little.
Heh, sorry if i made it sound like that, i already had a feeling my post was sounding rather negative but i didnt know how to make it sound better when i wrote it.
Only edited it like 5... 6 times? (and still thats the best i could come up with, yes i know, pathetic
Going with fewer meteors that do splash damage would certainly be one way to resolve the issue. However... that's going to amp up the risk of death quite a lot, since when you destroy meteors they are exploding in your face.
Actually, like i mentioned i prefer to just knock them out of their path, takes less shots and has the same result (i havent been able to destroy a meteor since something dropped my damage in the last patches vs them), so the risk of them exploding in my face is rather small (and usually a case of me being too close to em when they hit the ground).
Besides, what if you make it so they only explode when they touch the ground rather than when they die?
What if we simply upped the spawn rate for meteors? That would be more like the original missile command anyhow: basically at the moment it normally spawns 1 meteor, but has a low chance of spawning 2 at once. What if we doubled that, so normally it spawns 2 at once, but has a low chance of spawning 4?
That could definitely work, but again it doesnt remove the issue of 'it doesnt always kill all crates even if none of the meteors are intercepted'.
The only reason i had 1 crate left was because of the npcs bumping into the rest, if i just clean out npcs i'd still end up with crates left over without actually doing what the mission is supposed to be about, protecting the crates from the meteors.
The points about the various stacks all being the same is also well taken. What if we had several different kinds of supply crates? Different colors/icons for different kinds of supplies? Medical supplies, food supplies, magical ingredients, and survival gear? Or something like that? Then each stack could be made up of only a single type of supply, and to win you'd have to have a single crate from each kind of supply remaining.
While i like the sound of this, it would require a change in the rewards for the Meteor Shower mission, at the least more rewards than i've got up to now (only 2 items max).
Also, if you do that please, please add a signpost to each stack that tells us what we get if we protect that stack. Colors alone wont do, and this allows you to separate even individual reward items from the same category amongst the stacks.
The game could even introduce these gradually; first starting out with only two kinds of supply crate, and then gradually upping it to four as you get better at it. That way it's not insane-o hard at the start, but it gets moreso pretty fast. Like umbra vortex missions. And either way, it's taking half the time and having twice the chaos as now, with the meteors coming in larger batches.
I'm all up for gradually, but maybe make it differ between the tier the continent is on rather than the amount of this type of mission you have done?
Since you get a wider variety of rewards at higher continent tiers, it would be a nice way to combine the two.