General Category > AI War

Defense Supply Mechanic

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keith.lamothe:

--- Quote from: GUDare on March 27, 2012, 02:24:17 PM ---Personally I think that simply lacking a control value and needing supply will be enough to satisfy them for their price/power in this scenario.
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One of the more entertaining tactics I remember from the 3.0 days was players speed-building a full cap of fortresses on a particularly tough AI planet in mid-attack.  After that, they required supply

While building a full cap of them is probably more than can reasonably be balanced, I would like players to be able to throw one up during the fight; it would give some additional value to the upgrades for them, too.

Hearteater:
Keith did suggest Defensive Control available in a system would be the maximum value present, so stacking Fortresses doesn't get you any more control.  I'm not sure that is necessary though.  With stacked Fortresses giving you a huge turret ball you basically make baiting impossible.  Further, if a Fortress is the only supplier of DC (dang, the abbreviation looks like Data Center) then losing it can shut down all your turrets.

I could see two abilities providing Defensive Control: Base Defensive Control X gives you a base amount, and you only get the best base amount in a given system.  Bonus Defensive Control X would stack together and add to any Base Defensive Control present in the system.  The latter would be much smaller values.  Not sure that necessary though.

keith.lamothe:

--- Quote from: Hearteater on March 27, 2012, 02:30:34 PM ---I could see two abilities providing Defensive Control: Base Defensive Control X gives you a base amount, and you only get the best base amount in a given system.  Bonus Defensive Control X would stack together and add to any Base Defensive Control present in the system.  The latter would be much smaller values.  Not sure that necessary though.

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Definitely worthwhile to keep in mind, though.

Wanderer:

--- Quote from: keith.lamothe on March 27, 2012, 02:29:35 PM ---While building a full cap of them is probably more than can reasonably be balanced, I would like players to be able to throw one up during the fight; it would give some additional value to the upgrades for them, too.

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Heh, if you can speed-build 2.5 million resources worth of units before the fight's over, the problem is the econ, not the tactic.  Or they're overvaluing what's a 'tough world'.  At most you can bank two Fort Is, or most of a Fort II, before you're 'maxxed off'.  You'd need to do something like that to establish a serious beach-head though.

Wanderer:

--- Quote from: keith.lamothe on March 27, 2012, 02:32:41 PM ---
--- Quote from: Hearteater on March 27, 2012, 02:30:34 PM ---I could see two abilities providing Defensive Control: Base Defensive Control X gives you a base amount, and you only get the best base amount in a given system.  Bonus Defensive Control X would stack together and add to any Base Defensive Control present in the system.  The latter would be much smaller values.  Not sure that necessary though.

--- End quote ---
Definitely worthwhile to keep in mind, though.

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Hm, that's almost treating it like the firepower bonuses not stacking then.  Well, it's already a precedent, I could see it, but I wonder if that's not over-complicating the mechanic.  It would have to be made very obvious which of these each provided.

I notice my control reactor idea is being mulled over and not commented.  Tis cool, but if the problem is 'icons' I could make one that won't offend base astetics until a real artist could get involved.  I'm thinking it'd basically be a radio tower.  Anyways, I'll leave that alone until it's nodded at.

However, what would stop me, other than base/bonus control, to drop a cap of mobile builders into a whipping boy to 'shore up' a weakening defensive line?  I barely use them anyway, and Beach-Heads are a temporary thing, I don't need them for long, usually.

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