Okay this actually turned out MUCH better than expected. So far I HAVE NOT been disappointed.
I've learned several important things since the start of my campaign!
1. Advanced Hybrids do much
better when paired with turtling, defensive AIs, because they have more time to spawn and multiply (against aggressive types they never really reach "critical mass").
2. Alarm Posts are more than just AI force multipliers initially, the +5 AI Progress starts to add up over time lol.
3. Raid Starships are wholly inadequate to take out a Super Hybrid (oops lol).
4. Don't turn off you Engineer resource drain cap when you have an injured MKV Ion Cannon.
5. If you play against Teleporter Turtle and Alarmist on Hard, with Super Hybrids and Exo-waves, prepare to get your ass handed to you lol.
So far it's been one of the most enjoyable AI War games I've ever played. The AI force is constantly building up on those border planets, so much so that I'm having a hard time expanding or rebuilding my forces after each engagement. This is the first game in a LONG time where I've actually had to keep my resources at "0" for a large portion of the game, and they've NEVER hit max. I'm already at 325 AIP and I haven't even left my area! o_O
In 3 and 1/2 hours I haven't even been able to establish my chokepoints. This is HIGHLY unusual for me, I beat my entire last game (against 5/5 hybrids) in 7 hours total.
Don't make fun of me. This much defense is necessary lol.
HBCs ftw ;p