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AI War Beta 5.032, "Then The Pendulum Swung Back," Released!

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x4000:
Original: http://arcengames.blogspot.com/2012/03/ai-war-beta-5032-then-pendulum-swung.html

This one has more balance and bugfix changes, and more responses to the "worst unit" polls.  This time, the Mobile Repair Station gets some overdue love.  Most substantially with this release, however, are some bug/balance fixes relating to the AI and how it gets reinforcements.

Those were being held artificially low on certain difficulties, in certain circumstances, and when the AI had certain ships.  So we fixed the glitch, and this will just work itself out naturally.  Haha.  In some recent versions, players were wondering why we were being so nice to the player team in terms of balance changes; well, now the other shoe drops, I guess!

It's not all that bad, really, but it's nice to sound ominous sometimes.

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.

zoutzakje:
awesome, thanks for the update =)
but hmm... i guess the dyson sphere alert issue I talked about with keith didn't make it through yet :/ perhaps it was intentional behaviour after all.

keith.lamothe:

--- Quote from: zoutzakje on March 30, 2012, 01:52:57 PM ---awesome, thanks for the update =)
but hmm... i guess the dyson sphere alert issue I talked about with keith didn't make it through yet :/ perhaps it was intentional behaviour after all.

--- End quote ---
No, I do intend to change that but I generally only get one sustained chunk of time to work on each AIW release and I think your mention of it came after that.  Either that or I simply didn't get that far down my ever-growing todo list :)

TechSY730:

--- Quote from: keith.lamothe on March 30, 2012, 01:58:35 PM ---
--- Quote from: zoutzakje on March 30, 2012, 01:52:57 PM ---awesome, thanks for the update =)
but hmm... i guess the dyson sphere alert issue I talked about with keith didn't make it through yet :/ perhaps it was intentional behaviour after all.

--- End quote ---
No, I do intend to change that but I generally only get one sustained chunk of time to work on each AIW release and I think your mention of it came after that.  Either that or I simply didn't get that far down my ever-growing todo list :)

--- End quote ---

No problem. With the need to get a ready or near ready to release version of AVWW out in a little more than a week (you're demoing the complete or near complete version at some convention, right?), I can see why you wouldn't have much time for AI War. Especially with the last day and a half or so dealing with major bugs (memory leaks, crashes, and other [sarcasm]oh so fun[/sarcasm] stuff to deal with)

tigersfan:

--- Quote from: techsy730 on March 30, 2012, 02:27:46 PM ---
--- Quote from: keith.lamothe on March 30, 2012, 01:58:35 PM ---
--- Quote from: zoutzakje on March 30, 2012, 01:52:57 PM ---awesome, thanks for the update =)
but hmm... i guess the dyson sphere alert issue I talked about with keith didn't make it through yet :/ perhaps it was intentional behaviour after all.

--- End quote ---
No, I do intend to change that but I generally only get one sustained chunk of time to work on each AIW release and I think your mention of it came after that.  Either that or I simply didn't get that far down my ever-growing todo list :)

--- End quote ---

... (you're demoing the complete or near complete version at some convention, right?)...

--- End quote ---

Yeah, Chris, Erik and Pablo are going to PAX East. http://east.paxsite.com/

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