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Simple but Dynamic RPG

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keith.lamothe:

--- Quote from: TyberZann on April 13, 2012, 10:15:51 AM ---The engine will have multiplayer at some point
--- End quote ---
Just to make sure you understand: if you want it to support MP, you want the current design to at least be built with that in mind.  Otherwise it can be extremely painful to retrofit for.

Oralordos:

--- Quote from: keith.lamothe on April 13, 2012, 12:35:11 PM ---
--- Quote from: TyberZann on April 13, 2012, 10:15:51 AM ---The engine will have multiplayer at some point
--- End quote ---
Just to make sure you understand: if you want it to support MP, you want the current design to at least be built with that in mind.  Otherwise it can be extremely painful to retrofit for.

--- End quote ---
wince I've had those pain on another project. I have the designs at least mapped out on how that will work.

keith.lamothe:

--- Quote from: TyberZann on April 13, 2012, 12:55:25 PM ---wince I've had those pain on another project. I have the designs at least mapped out on how that will work.

--- End quote ---
Well, glad you know :)

Can still be very painful; We started real coding on AVWW in Jan/Feb 2011, and I had an MP framework in sometime in March 2011, and it worked then.  But we didn't really keep testing MP for regressions due to time constraints (and the game itself continuing to change a lot).  The framework kept stuff from totally getting away from us, but it still took me two solid months (November and December 2011, roughly) to get MP to an alpha state, and a fair bit of work here and there over the next couple months to get it to beta.  And you probably know more than I do about how broken it's still been much of the time since then :)

By the way, as of 0.926 my understanding is that AVWW's multiplayer is without serious bugs.  As in, it would be ok (not stellar, a few things we want to clear up) for 1.0.  If you find that's not true please let me know :)

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