General Category > AI War Strategy Discussion
Zombie Guardians + Gravity + Spire shield
zharmad:
--- Quote from: barryvm on April 17, 2012, 01:34:57 AM ---Hello,
I'm currently having some trouble with (I think) a raid engine.
If I'm reading the wiki right a raid engine launches periodic raids agains a random planet of mine when one or more of my military ships enter a system adjacent to the system the raid engine is in.
I keep getting wave warnings but no destination planet (it just shows question marks) and several times I've had no warning at all.
The waves in itself are not really difficult (my armored golem is chewing them up nicely) but since they appear every three minutes or so they are tying up my ships.
The problem is: I've had already read up on these and decided to scout all neighbouring planets in advance to rule out exactly this kind of nasty surprises when invading a new planet and I've found no trace of a raid engine.
Is there any way the AI could have built a raid engine or similar structure after I've scouted a planet or is this impossible ?
PS: is there any kind of a "noob questions" thread, because I always feel reticent about starting new threads about (I assume) fairly trivial beginner questions which is why I've posted this in the same one I started earlyer.
--- End quote ---
A raid engine will launch forces against a neutral planet (white) and well as player planets. They will also launch forces wherever you have military ships...
You may not have scouted far enough - if there's a scout at the launch destination the question marks will be revealed, and then you can work out the adjacent planets from there.
keith.lamothe:
--- Quote from: barryvm on April 17, 2012, 01:34:57 AM ---I keep getting wave warnings but no destination planet (it just shows question marks) and several times I've had no warning at all.
The waves in itself are not really difficult (my armored golem is chewing them up nicely) but since they appear every three minutes or so they are tying up my ships.
The problem is: I've had already read up on these and decided to scout all neighbouring planets in advance to rule out exactly this kind of nasty surprises when invading a new planet and I've found no trace of a raid engine.
--- End quote ---
Hmm, if you've really scouted all the adjacent planets and haven't put any military ships on them, and none of those planets are stealthed (or, potentially, a raid engine hiding under a stealth guard post... but I haven't heard anyone running into that), and none of them show a raid engine, then yea, it couldn't really be a raid engine.
Another reason waves can go to "? ? ?" is that there are no warp gates bordering your territory; it's usually best to always leave at least one. But those wouldn't generally be happening every 3 minutes.
--- Quote ---Is there any way the AI could have built a raid engine or similar structure after I've scouted a planet or is this impossible ?
--- End quote ---
There's nothing in the game (currently ;) ) that does that, no.
--- Quote ---PS: is there any kind of a "noob questions" thread, because I always feel reticent about starting new threads about (I assume) fairly trivial beginner questions which is why I've posted this in the same one I started earlyer.
--- End quote ---
Feel perfectly free to ask questions, and if it's a different topic than an existing thread (or the existing thread has already come to a conclusion), then starting a new thread is the way to go :)
Nodor:
Last night we had the Devourer golem "clear the path" for a bunch of zombie ships that then set of some core raid engines on an AI home planet.
Our spire ships giggled and cleaned up the mess, but it was surprising.
barryvm:
Found it: it seems it was indeed adjacent to a neutral planet which I neutered to get a Dyson sphere on my side but I'm not sure yet if it is really worth the AIP, since it is in a relatively unimportant region of the galaxy.
I didn't realize they would trigger the waves: rather a painfull mistake that. :-[
I Iove the way this game responds to every little mistake with swift (and brutal) retribution.
keith.lamothe:
--- Quote from: barryvm on April 18, 2012, 01:49:55 PM ---I Iove the way this game responds to every little mistake with swift (and brutal) retribution.
--- End quote ---
It aims to please! (or is that "kill"? hmm...)
;)
Navigation
[0] Message Index
[*] Previous page
Go to full version