General Category > A Valley Without Wind 1 & 2

A beginner's impressions

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keith.lamothe:

--- Quote from: Wanderer on April 13, 2012, 05:19:14 PM ---Just D/L'd the game and figured I'd toss in my own opinions.
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Uh oh, the AI will get jealous ;)


--- Quote ---Now I have logs.  I assume they'll be useful somewhere.
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Useful when you need to figure out what happened to your server while you were in that boss tower.

Oh, those logs.  Yea, used in building stuff.


--- Quote ---* So I get past the acidic water and have no clue what I'm supposed to do in the next screen.  My 'platforms' don't sit in the air, apparently, so it's not like I'm supposed to use these for step-stones.
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Platforms float :)


--- Quote ---* The Dungeon map is going to take some serious getting used to, after goofing around in the atriums and living rooms.  I still haven't figured out how to get at that first warp gate that I saw.
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The Dungeon map is probably as good as it can get, it's gone through a ton of revision.  Procedural worlds with a bunch of separate chunks with no firm spatial correlation aren't very mappable :)  But in general folks have been able to figure it out, and I don't think there was much angst about it at PAX East even with folks playing with a 15 minute timer in the midst of a slavering swarm of game-related humanoids people watching.


--- Quote ---* Is it necessary to pop in/out of the warp gates to activate them?  Kind of annoying.
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Got a laugh out of that, that's like the 4th total rework of how to interact with the warp system, and was just implemented last night ;)  This is less annoying/problematic than the previous iterations.


--- Quote ---Now, I know I'm gonna die, but getting jammed like that is horribly annoying.
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At least no Raid Engines were involved.


--- Quote ---Excellent!  I'm now playing a game of Lemmings!
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You've figured it out!  Yea, can't run out of those guys.


--- Quote ---* What would really be nice is if I could duplicate platforms in my inventory.  I find I use one set for traveling with lights and another for combat.  Being able to have platforms on both would be really handy.
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Not pre-1.0, and if I had my way never, but I know Chris wants it too.  The problem implementation-wise is that it's basically implementing "symbolic links" in the inventory system (your action bar is just one row in your inventory, quite literally).  I've got enough experience with those in filesystems to not want to be responsible for maintaining such a thing.


--- Quote ---* Is there a way to see information/chunk map without having to be in the chunk?
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No, the chunks are either on disk (if you've been there) or don't even exist yet (if you haven't).


--- Quote ---* Meh, there's no way to heal up without killing an enemy?  Baaaah.
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Bwahahaha.


--- Quote ---* One of the things it mentions is to get tier 2 spells, and that critters won't be immune to more than one element.  Then again, I just faced that yellow glob with a red heart that was 99% immune to air and fire.  Hmmmm.
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Rule #2: Games Lie.

But yea, it should say that almost nothing has more than 1 resistance.


--- Quote ---* So exploring, I go for a boss tower mission.  I'm exploring the little settlement/sheds/whathaveyou outside and I find some chests.  I pop them and these colored lights fly out and come to me... but I get no notification of what I just received.  What was that?
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A known bug, it's like #3 or #4 on my list right now.


--- Quote ---Map creation seems a bit screwy, IE: how do you get out of the attached image?  I had to abandon the character.  Also, do you really need all those cardboard boxes?  Yikes.
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How did you get down there?  I thought it took powerslide or something like that.


--- Quote ---All in all, an interesting game, just minor things at this point I'd say.  I intend to keep messing around with the trial a bit but nice game. :)

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Glad you're enjoying it :)  Hopefully it will do well and keep growing in insane and unfriendly ways like AI War ;)

Wanderer:

--- Quote from: keith.lamothe on April 13, 2012, 06:00:11 PM ---Got a laugh out of that, that's like the 4th total rework of how to interact with the warp system, and was just implemented last night ;)  This is less annoying/problematic than the previous iterations.
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LOL, figures.  What about E to activate, THEN E to enter? :)


--- Quote ---Not pre-1.0, and if I had my way never, but I know Chris wants it too.  The problem implementation-wise is that it's basically implementing "symbolic links" in the inventory system (your action bar is just one row in your inventory, quite literally).  I've got enough experience with those in filesystems to not want to be responsible for maintaining such a thing.
--- End quote ---
Considering I now have something like 280 platforms, how about splitting them to 140/140 instead of trying to do replication?


--- Quote ---No, the chunks are either on disk (if you've been there) or don't even exist yet (if you haven't).
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I meant the ones I'd been to.  Still need to go back and explain a few things to those bats...


--- Quote ---
--- Quote ---* So exploring, I go for a boss tower mission.  I'm exploring the little settlement/sheds/whathaveyou outside and I find some chests.  I pop them and these colored lights fly out and come to me... but I get no notification of what I just received.  What was that?
--- End quote ---
A known bug, it's like #3 or #4 on my list right now.
--- End quote ---
Ah, so, nothing now?  Stop blowing up random bits in the scenery I guess?


--- Quote ---How did you get down there?  I thought it took powerslide or something like that.
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Carefully?  I crouched and walked, kinda, and popped down.  Figured I'd be able to crate my way up or something but no beuno.  I wanted that treasure!  I've not made that mistake again... but still, annoying to get cut off like that on either side of it.

Wanderer:
One other thing, is there a way to lock the mouse onto the screen?  I run dual monitors and in the middle of heated fights I keep clicking off the edge and dropping the game to minimized in full-screen mode because I use the edges for highest accuracy of targetting.

Terraziel:

--- Quote from: keith.lamothe on April 13, 2012, 06:00:11 PM ---
--- Quote ---* Is it necessary to pop in/out of the warp gates to activate them?  Kind of annoying.
--- End quote ---
Got a laugh out of that, that's like the 4th total rework of how to interact with the warp system, and was just implemented last night ;)  This is less annoying/problematic than the previous iterations.

--- End quote ---

I have to say i much preferred the previous system, now it just feels like i'm being forced through a couple of extra screen transitions for no reason. That said rather than reverting completely, because clearly there was a reason for the change even if i can't really figure out what it was, can you at least put back in the ability to use them from just standing in front of them? it was considerably less irritating.

mrhanman:
I like the way warp gates are done now.  I kept hitting E over them and getting a wall of text, regardless of how many time I chided myself for doing it.  It doesn't necessarily need to drop you into another room, though.  Maybe just magnify the dungeon map and make you invulnerable, or something.

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