General Category > A Valley Without Wind 1 & 2

A beginner's impressions

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Coppermantis:
I feel your guys' pain, I've made mods for Source Engine games for a while and it's a horrible feeling when you have a near-finished product and someone finds a load of issues. Especially this close to release, must be really stressful. I'm happy to hear that you got positive feedback at PAX East though.

zebramatt:
Maybe this business of not knowing where platforms can and can't be placed could be solved relatively trivially with a opt-out message or similar.

If there IS such a business, I mean.

jonasan:
This is completely beyond the scope of 1.0 i'm sure and i wont ramble for your sake but it strikes me with all the talk of acclimatising players in the early game, and that famous 'people don't read' quote, that one possible way to try and communicate the combat style and gameplay mechanics in the intro mission would be to have you start with the company of an AI controlled glyph bearer who has obviously been around the world before and is fairly adept at dealing with monsters, using platforms, navigating buildings to stash rooms etc...

too much to do now i know, and this is no small suggestion, sorry if its one more crazy idea... just seems to be one way in which the concepts people are missing could be really well demonstrated.

any enough out of me... you don't have time for endless reading i'm sure ... best of luck, and fabulous game guys!

x4000:
Cheers guys, all good.  I appreciate all the kind words, and would write more, but... you know.

On the "players don't read" thing, two brief thoughts:

1. I don't really care if they don't read if they figure it out intuitively.

2. If they don't read and don't figure it out intuitively, then the game should kill their character and have a handy place for them to do that reading they skipped the first time.  So that after a death (or two max) in the same place, they actually bother to read that tombstone and then have that "ohhh" sort of moment.

That's my philosophy for now, anyhow!

keith.lamothe:

--- Quote from: x4000 on April 14, 2012, 10:24:26 PM ---2. If they don't read and don't figure it out intuitively, then the game should kill their character

--- End quote ---
Ah, now we see the violence inherent in the system!

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