Why can't you do stable releases more often? Does it take extra work?Iirc, at least a solid day of work. And I think it actually works out to more. Much of it involves getting the new files to the distributors, etc.
- New installers x2 equals a couple of hours because I have to build on the PC and Mac, and make sure I get all the diffs.
- Then get the non-installer-based files to Steam and Impulse, which both have to be in different formats, and make sure THOSE work.
- Then get the installer to everyone else who carries to the game on their store, which is quicker but still takes some time.
Generally speaking we tended to do those about every 1-2 months, but frankly with the current state the game is in there's not a lot of incentive to do that these days. It's quite solid on its current stable release, and even moreso on its current beta. Most of the playerbase seems inclined to get the bleeding edge beta anyhow, making the stable releases even more of a formality during this sort of period.
It's when we start really making drastic changes to the betas that really shake up stability in a bad way that we need to make sure and do a rock-solid stable release first. That way people who don't want to get caught in that morass can play the latest stable, and anyone who upgrades to the latest beta and has a problem can revert to the latest stable if absolutely needed, etc.