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TechSY730:
--- Quote from: Hearteater on May 08, 2012, 08:34:34 AM ---I don't feel CSGs are for "teaching" people what they need to win the game. In that regard they somewhat fail because it isn't obvious you even need to kill them to a new player, so the "benefit" you get from being told what to kill is lost to the confusion of not realizing what they even do in the first place. So when it comes to CSG-A's, the all-but-one is really just the reverse of the other CSG's only-one requirement and so that makes sense and is easy to remember. Really the biggest issue is a new player doesn't know there are 5 CSG-A's seeded and so they don't even know all-but-one means 4. I'd really like to see the objective display list the number of undiscovered CSG's for new players.
--- End quote ---
I was just saying that this was one of its purposes. Never stated that it was doing it effectively in the current implementation. ;)
If they are enabled, making their existence and importance more obvious somehow (like that objective display list idea) seems like a very good thing to do.
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