General Category > AI War

Hard to get into...

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Wingflier:
I dunno, it's not so bad to learn.  It may be hard to be good at it, but you can teach the bare minimum about the game in 15 min (assuming the person you're teaching is at least somewhat familiar with how RTS games work).

I taught my cousin just a couple days ago and we've been having a blast.

First thing I told him to do was build 5 space docks, put them all on loop, then build everything.

Then I taught him how to build a Colony Ship and take over a planet, and to always surround the Orbital with at least 1 Force Field, and the Force Field with some defenses.

Then I taught him how the AIP and Research works and I said go nuts!

In 15 minutes he knows how to play.  Of course we're playing on difficulty 5 but I think he'll pick up most of the things he needs to learn as he plays, and we'll be able to increase the difficulty from there.

The best thing I did while teaching him is turning the "Fog of War" option to "Complete Visibility".  If you skip the Scouting lesson completely, they can get into the game a lot faster, and with a lot less frustration and hassle.

Cyborg:

--- Quote from: Wingflier on May 02, 2012, 07:35:01 PM ---First thing I told him to do was build 5 space docks, put them all on loop, then build everything.


--- End quote ---

Uses too much power. Use engineers, especially early. ;D

Wanderer:

--- Quote from: Scorcher24 on May 02, 2012, 06:01:42 PM ---Hey.

I own Tidalis and AVWW from Arcen.
I already looked at AI War some time ago, but with the Demo, I was totally clueless what to do and how to win.
But many people say it is an awesome Tower Defense Game.
I can't justify putting 17€ into this when I don't know if I ever will be able to play it properly.
Don't know what to expect from this Thread, but I would really like to like it :D.
What should I do? :)
I am used to Tower Defense with Defense Grid though.

--- End quote ---

Defense Grid is a fun game, and if you want to try something like that, try the defender mode.

AI War is more 4x RTS with Tower Defense aspects included.

Tridus:
In its normal mode, AI War isn't really tower defense. There's a lot more going on then just how you organize your defenses, since you also have to plan an offense. :)

I actually agree that it's harder then a lot of other games to get into, but that's just because of the scope of it. You're not given one level to beat, then another, and so on. You're given the galaxy and a ton of ships/buildings/etc, and you get to go  nuts. Playing the tutorial and trying to figure out is worth it because once you do start to understand whats going on then its a great game. :)

The first couple of links on the Wiki are pretty helpful in terms of setting out a way to get started. Check out those and the tutorial and pop back if you have any questions. :)

http://www.arcengames.com/mediawiki/index.php?title=AI_War:Fleet_Command

Ontogenesis:
I'm about 8 hours into my first playthrough on difficulty 5, I'm a bit of a perfectionist so my style of play tends to be slow. I'm finding difficulty 5 no-where near challenging enough (economy hasn't need a second look and I haven't lost a command station yet), but it is a really good way to pick up the basics! I'd recommend sitting down and playing it. I put off playing it too, and I couldn't get into the demo. I knew I'd like it though and just bought it. Thoroughly enjoyed it so far! Need to find someone to play with though, I know no-one with it :(

P.S. I just swept onto the first AI homeworld expecting my first victory, only to find out I've supposed to have destroyed Core shields or something... Not sure how I missed that information? Back to basics for me.

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