General Category > After Action Reports
Newbie AAR
zoutzakje:
Personally I only use Logistics command stations all the time. I've learned the value of speed effects in strategy games (decreasing enemy's, increasing yours) and therefore gravity turrets, tractor turrets and in late game often zenith time-space manipulators are part of my standard asset for every game. I never build economic commands. Logistics give less resources than economic, so harvester upgrades always have been a must for me. Imagine how happy I was when they finally got a buff.
As for ARS hacking, you can do this if you want to choose a bonus ship out of 3 available choices. But each time you hack something, the AI's reponse will increase. Make a choice about which ones you want to hack and which ones you're ok with. If you decide not to hack, you will get the bonus ship that's listed first, NOT a random one. I think it used to be random when hacking was first introduced, but that changed one or two patches after. I believe this was to prevent people from savescumming over and over until they got the ship they wanted.
Also, does hovering your mouse over the AI Progress bar on your screen not show the AI types you're playing against? I know it does if you have reveal random AI types enabled, but I'm not sure if it does that with the option disabled. If you see something about tech thresholds popping up, that's the right thing.
madcow:
Good luck in your game. I'm on my first 7/7 myself (played one at 6/6), which I'll update after I get a chance to play it some more. If you go into a mark IV world prepared, its not as bad as you might expect, just have a plan and don't dither around.
As for hive golems, yes. Those things are amazing, in my 6/6 game I basically took out the second home world with just a hive golem. Those little swarmers seem to ignore forcefields which makes them very nice for cracking defensive spots. Just be careful of AI eyes!
keith.lamothe:
--- Quote from: barryvm on May 03, 2012, 06:49:14 AM ---The party doesn"t last long however as a second look revealed that Erroha borders on a chain of mark IV worlds and Soafrea contains no less than four of those nasty Mk III counterattack guard posts
--- End quote ---
The RNG says hi!
--- Quote ---It seems the map generator has been designed to play sadistical mindgames with unsuspecting players.
--- End quote ---
Nah, that's emergent behavior.
--- Quote ---The AI's seem to be big fans of Spire Gravity Rippers, Armor ships and raiders (no problems there)
--- End quote ---
Yea, those aren't too annoying. Not like Spire Gravity Drains + Spire Blade Spawners + Eyebots, etc.
--- Quote ---Once I have a sound economic base I can then capture Murdoch and activate the hive golem on there (I heard these are really good but I've never tried them myself).
--- End quote ---
A Hive Golem, properly used, can really rip stuff to shreds.
--- Quote ---I also think I should periodicly attack Murdoch (with less than 50 ships ?) to keep the reinforcements from building up.
--- End quote ---
Or take out all the guard posts and station some stuff (turrets if you have supply, perhaps) near the command station to mop up reinforcements.
--- Quote ---I'm really feeling optimistic at this point.
--- End quote ---
The RNG says hi!
barryvm:
The ARS unlock turned out to be raiders.
This could pose a problem because my other unlocks are laser gattlings and teleporting leaches and I currently lack a hard hitting high hp ship for assault purposes.
The raiders appair to be an excellent counter against the armor ships the AI is using, so I'm happy with that.
I suppose I have to invest in starships if I want some offensive firepower.
I didn't feel confident my fleet could handle the Mk IV worlds since it consists mostly of laser gattlings, raiders and a few leeches so I split my fleet in two: one half would protect the Hive golem under construction and the other half would lay waste to the neigbouring lower mark AI worlds, dispatching any buildup and clearing the guardposts and warp gates.
Once the golem was ready, well...
--- Quote ---A Hive Golem, properly used, can really rip stuff to shreds.
--- End quote ---
Exactly that: even the AI eye on the planet couldn't produce zombies fast enough to counter the +- 400 wasps the hive golem released.
My fleet came in to mop up the survivors (all zombies, which are apparently ignored by the wasps).
One important caveat I have to remember: the released thread didn't waste time trying to kill off the wasps but came straight through the wormhole to start pounding my fleet (which was out of position and split into several groups at the time).
Seems like a rather smart move on the part of the AI: if it had a little more ships it would have destroyed half my raider fleet before the others could react.
The teleporting leeches still confound me: I'm using them mainly on defense but they need a large amount of micromanagement to actually reclaim anything.
I've now captured an Advanced factory (currently building bomber IV's) and partially neutred all neighbouring Mk IV planets.
At this point I probably should consolidate my position and start destroying guard posts, warp gates and thread.
A bit more focus on scouting woudn't hurt either.
Also I just noticed there is another ARS at Tinleaban two hops away.
And a Blade Spawner factory (it's christmas! :)) ).
One AI type identified by searching the wiki: the Retaliatory AI gets counterattack guardposts on almost all planets.
It doesn't pose much of a thread now but I imagine it could be nasty when AIP goes up or when I attack the core- or homeworlds.
--- Quote ---Good luck in your game. I'm on my first 7/7 myself (played one at 6/6), which I'll update after I get a chance to play it some more. If you go into a mark IV world prepared, its not as bad as you might expect, just have a plan and don't dither around.
--- End quote ---
Thanks, good luck as well.
The situation so far (I didn't have much time to play this week, so not much difference here):
keith.lamothe:
Always good to see a Golem earn its provender ;) Interesting on the wasps ignoring the zombies and the AI largely ignoring the wasps, I hadn't known it would handle it that way.
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