Feel free to remake this post, just laying out the idea reallyHigh-Level Play Experiences
The purpose of this thread is to record our experiences with the game on higher difficulties.
[I consider Master Hero+ to be high level play. Still deciding on platforming difficulty. Feel free to debate this opinion]
Post great experiences you had, challenges you couldn't get past, and help each other out.5/2/2012Continent 1 CP 2
Yesterday I needed to complete a wind shelter mission to push back the wind so I could then go to the ocean shallows to unlock coral and sea essence.
After dying multiple times trying to complete the wind shelter on foot, I finally decided to swallow my pride and just transform into a bat to get past all the areas. That turned out to be extremely easy and personally disappointing.
With the wind pushed back I immediately went to the ocean shallows. Gorgeous place. Flying sea worms are initially wacky and then terrifying once you catch the aggro of more than one. ~70ish damage is no joke. The jellyfish are quite strong as well at ~45 damage a shot.
Eventually I got to a cave region and entered the caves. Lots of underground(sea?) buildings, with lots of bat scrolls which is nice. Finding myself in a couple situations where a worm is flying around hallways where you can't get by them, I wondered if there was some possible way to deal with possibly getting cheesed by worms. Then I stumbled upon Lesser Teleport! So convenient, so fun, and so necessary for situations like above.
I got lucky (I guess) as I only needed to beat one jellyfish boss for both level 1 and 2 to touch system 3 and get the unlocks.
Pretty terrifying (even with the later capacity to teleport), one of the best experiences by far.
Another experience I had was completing a map mission to get umbra essence for leveling up Death Touch to 4 ASAP when I hit the next level of CP.
At first I was skeptical about the changes to the Fix Anachronisms mission (the change from instantly losing to reflecting damage). Boy was I wrong.
This mission is also pretty terrifying at Master Hero level. Its about getting a good surgical extermination and killing the vulnerable enemies while avoiding the indestructible natives as much as possible. I personally had a Skelebot Junkyard flavored cave level, with skelebots being the natives and primarily espers being the prey. I set up a bunch of platforms immediately as I learned early on to give me some mobility. Immediately skelebots from bellow were throwing spells at me. Dodging through the spells, I had to kill the espers as they floated around the open area while jumping from platform to platform of my own creation. Every misstep I made was a fall into the gang of skelebots to whack me around. Skelebots blocking your shots suddenly (in the face no less) does tons of damage to you.
The final enemies I needed to kill were the worst, dust storms running around with the gang of skelebots! I jumped in for a surgical extermination. Luckily I caught them vulnerable eventually with a death touch. Could have been much worse.
Took me around 3 or 4 tries but the job got done.
EDIT: Yeah, just saw the notes yesterday. For clarification I really enjoyed the anachronism missions like above. I would like an option to play these painful mission types if possible.
And wow where did that date come from