General Category > AI War

Reclamation gone mad

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atomjack:
Is it just me, or has the reclamation gone slightly weird in the last couple of betas? In a game I had recently, nearish the start of the game, I faced a wave of 600 raiders with my fleet comprised of the triangle ships, vampire claws, and a smattering of starships including 3 leech I starships. At the end of the battle I had ~250 raider mk Is in my fleet, which seems a trifle unlikely. Are leech starships now doing reclamation splash damage or something?

Minotaar:
There were serious improvements recently, both to the leech starships and to the efficiency of the mechanic itself, so it seems quite possible, but I didn't quite expect suce a performance from just the 3 leeches. I use Merc Parasites in almost all my games now, and I usually can reclaim a full cap of ships from a wave with a little help from those. Reclamation might need to be toned down somewhat, that I agree with.

Cyborg:
I haven't felt like they are overpowered. I'll take a look again.

keith.lamothe:
If a ship with parasite damage dies but doesn't have enough parasite damage to be reclaimed, its parasite damage "hops" to a nearby allied ship (if any).

What this does is make it so that it's much less likely that parasite damage will be "wasted" because of order of firing, specific autotargeting selections by the parasites, etc.

It's possible that it's overpowered, but from what I've heard the result was roughly 2x-3x the amount of reclamations people were seeing in efficient applications of reclamators before the change, which is about what I wanted.

As long it doesn't become one of those "I always stack tons of reclamators because it's obviously optimal" or "reclamation lets me beat any challenge this game throws at me" situations I think it's fine :)

It's better than "wow these reclamators really stink" ;)

Diazo:
Well, it makes for interesting fights sometimes.

A couple times I've sent Minipods (high cap fleet ship with cloaking) into a system on a raid, the tachyon guardian is down but the AI's spawning a sentinel frigate on the warp point so they get decloaked unexpectedly.

A couple minutes later I'm wondering where my raiding force is and the AI ship count in that system has grown by 100-150 ships.

It's certainly powerful now, I'm not sure it is into overpowered territory but my next game is probably going to be all about reclamation to test it out.

D.

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