General Category > AI War

Reclamation gone mad

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keith.lamothe:
For 5.034:


--- Quote ---* Ships killed by a zombie-reclamator no longer spread any excess reclamation damage they have to other ships.  The spreading mechanic was intended to make non-zombie-reclamators more reliable; the zombie reclamators were already plenty powerful enough :)
--- End quote ---
Thanks :)

Wanderer:
It is possible I missed that as the cause.  I don't think that was it but code is code, it shouldn't have been happening.

Unless I can find a use case, I'll go with I'm blind and missed a Zombie Guardian.  Wouldn't be the first time I lost track of things when it was hectic.

zoutzakje:
Same here, I still occasionally get those "Oh crap, didn't see that eye" or "Was this EMP guardian here before?" moments lol.

keith.lamothe:

--- Quote from: zoutzakje on May 07, 2012, 02:03:04 PM ---"Was this EMP guardian here before?"

--- End quote ---
And the RNG whistles innocently ;)

"Oh, is that what AIBuyShip(); does?"

Wanderer:

--- Quote from: keith.lamothe on May 07, 2012, 08:04:02 AM ---For 5.034:


--- Quote ---* Ships killed by a zombie-reclamator no longer spread any excess reclamation damage they have to other ships.  The spreading mechanic was intended to make non-zombie-reclamators more reliable; the zombie reclamators were already plenty powerful enough :)
--- End quote ---
Thanks :)

--- End quote ---

This has made a massive change.  Thanks for that.  Yes, I was apparently missing zombie guardians, a LOT, or at least didn't realize the impact they were having prior to their demise.

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