General Category > AI War

Reclamation gone mad

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zoutzakje:
perhaps if you play a game with all parasite types only, that would be overpowered. But it rarely ever happens that you find so many ships with the reclaim ability in a single game, so I wouldn't worry about it to much. Leech starships are pretty useful now though, I now actually have a reason to build them, which is what they lacked in the past.

rabican:
Ah so thats what is going on. I was wondering how my leech starships kept reclaiming bullet proof fighters with their shell immunity.

keith.lamothe:

--- Quote from: rabican on May 04, 2012, 09:36:20 AM ---Ah so thats what is going on. I was wondering how my leech starships kept reclaiming bullet proof fighters with their shell immunity.

--- End quote ---
Easy: bank shots :)

TechSY730:
The only true OP reclamation stuff is the zombie guardian and the botnet golem. Parasite starships might be really good now, but IMO, not to an OP degree.

The botnet golem is OP by virtue of it being a golem. The zombie guardian has OP damage as a workaround that zombie reclamation stuff do not follow the same reclamation bonus by mark logic that normal reclamation shots do, so it has ludicrously high attack power to work around that. It would be nice to see that changed so that zombie guardians could have a sane DPS but still have a good reclaim rate.
There is the bug where "spillover" from zombie reclamation shots is normal reclamation damage, giving the chance that zombie reclaimer might start normal reclaiming some stuff.

Cyborg:
The golem is not overpowered, and last I checked (within the last month) Leech starships are not, either. We are dealing with a game that has potentially thousands of units per wave; let's not get upset over a couple of hundred reclamation rewards.

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