I've already debated the pros and cons of the "make the hard choices on what to focus on" philosophy extensively on my Mantis ticket so I don't really want to rehash the whole thing again here, but I'd like to point out a few things:
- The "hard choices" aren't really that hard. You can easily get by with just leveling up your favorite 3 or so offensive spells. Having more spell variety isn't really that big a benefit beyond "flavor".
- If you want to discourage grinding, making things expensive so it will require EVEN MORE grinding seems like a backwards way of doing that.
The bit about spell variety is (somewhat) true.... in all honesty I use more spells than just basic attacks myself, but I always play on high difficulties..... but that's something the devs have stated often that they want to work on.
As for grinding...... er...... that one REALLY seems subjective. I havent seen ANY grind in the game, aside from the upgrade stones before they changed the costs. That might be my playstyle being different, or something, but I dont think I've ever grinded for anything at all in the game aside from those stones. Ever. And as said above, I use alot more spells than just 2 or 3. I am certain of this fact because of the simple fact that I ABSOLUTELY ABHOR GRINDING. I cant stand it for more than about negative 20 seconds. It's why I dont play RPGs half the time, because the instant I hit a "gotta grind" section (in what is already, to me, a rather dull genre), I stop and sell off the game. This is due to an absolute and total lack of any patience whatsoever. In this, though, basic ingredients are found by mere exploration, which the game is all about in the first place, and arcane ingredients, well, careful mission selection makes sure I get what I need; the "search for supplies" scrolls are used to produce a better selection when the game is being snotty about it (or the Sunrise/Moonrise trick to cycle them). The ONLY item I've ever had trouble with in the game is the Sea Essence, and as such I've just ignored it, until the swamps unlock.
I've seen people that think the game is FULL of grinding.... and I've seen others similar to myself that dont see any at all. I've wondered just how that makes any sense, but..... I'm guessing it's playstyle and such.
The only things that would be "dramatically reduced" would be the additional spells of the same color. Which you likely wouldn't be leveling up at all anyway if you're following the "make the hard choices" philosophy, because you need to diversify your spell colors.
Currently? You dont need to diversify that much. TWO colors will do, for attack spells.... three at most, and even then, that's excessive most of the time. It's certainly possible they might change it later, but right now it makes WAY more sense to specialize than to try to use all colors. Oh, I'll often branch off into colors I'm not using for attack.... like fire, for the Fire Shield, or stuff like that, but that hasnt given me any trouble yet, in terms of getting the stuff for them.
You can, can't you? From the Planning menu?
.......holy crap. You're right. You CAN use these outside of settlements and even IN areas you're exploring. Just went and tested this....
Either the game did not make this apparant during the tutorial, or I merely missed it..... it's also not obvious because of the fact that it looks like you can only do it during invincibility; the planning menu vanishes the moment you move (makes sense to me). Whoa. I do wish I'd known about this before! It mighta saved me some difficulties in certain areas.
Thanks, Zebramatt, for pointing that out. That'll be helpful indeed.
But yeah, it seems like it's not whatsoever obvious that you can do this with these; the planning menu going *poof* every time you end invincibility, well..... usually I'm scanning for foes during invincibility-on-entering, so I never noticed it down there....