General Category > AI War
Engineers not healing Mercenary ships when they're in range
zoutzakje:
some golems and ZT stuff already get repaired at 400 actually. It's a bit annoying that there is no specific golem repair on/off setting, but it's not to much trouble.
rwst9:
--- Quote from: Tridus on May 15, 2012, 04:32:44 AM ---Either select the engineers and just right click on the golem to do it manually, or set the limit to 0 (unlimited). With it on 0 and the engineers either nearby or on free roaming defender, they should do it.
--- End quote ---
I have Spirecraft Implosion Artillery MkI and MkII where all this does NOT work. Bug?
Martyn van Buren:
What version of the spirecraft lobby option are you playing with? On medium, spirecraft cannot be repaired at all; that's their tradeoff for the extra power they give you. They can be repaired on hard but then you get exo-waves to make the game harder. Easy gives you spirecraft with no tradeoff.
rwst9:
--- Quote from: Martyn van Buren on May 18, 2012, 10:45:36 AM ---What version of the spirecraft lobby option are you playing with? On medium, spirecraft cannot be repaired at all; that's their tradeoff for the extra power they give you. They can be repaired on hard but then you get exo-waves to make the game harder. Easy gives you spirecraft with no tradeoff.
--- End quote ---
That explains it nicely. Many thanks.
keith.lamothe:
There are so many reasons an engineer might not repair that maybe it needs to show a psychologist's report or something like that.
"This engineer cannot get motivated because it lacks a support structure." (supply)
"This engineer is working very slowly because it feels underpaid." (lack of m+c)
"This engineer remembers the Great Depression and can't bear to not save the m+c" (threshold control)
"This engineer doesn't want to risk getting close to the patient so soon after the trauma" (target recently damaged)
"There's nothing stopping it, but... but... the angst of an engineer with no control node" (video courtesy deMangler)
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