General Category > AI War
Does anybody use the Neinzul Enclave Starship?
Wingflier:
I'm trying to find some uses for this Starship, I'd like to have a discussion about it.
It seems that, since its inception, the addition of Intergalatic Warp Gates has kind of rendered it useless. Specifically, instead of wasting precious energy, m&c, and knowledge, the player can simply build Space Docks on the wormhole outside of the planet he's attacking if he wants to quickly reinforce.
I can't see the practical uses for this thing. The fact that it's limited by supply (like the regular Space Dock) really hinders what it can do. If, for example, it could build ships outside of supply, its usefulness would immediately skyrocket.
Has anyone else found a use for this ship?
keith.lamothe:
Iirc, it does actually work outside supply, but I think there's an interface bug where it still draws the buttons in red or something like that.
Wingflier:
Awesome to know!
By the way, does the game still punish "deep-space raiding"? It seems like that was a topic of discussion/controversy over a year ago. Yet there's nothing in the game or on the wiki I can find to say anything about it.
In other words, I'm afraid to try a strategy where I don't take every planet on the way to the enemy homeworld, because I don't know what the repercussions would be (if any).
Wanderer:
If you go further than 4 planets away from a friendly/neutral planet you begin getting deep-threat spawns.
Now, 4 planets is a lot. The Enclaves are excellent ships for resupplying your wandering fleet instead of having to head home for resupply. They also let you 'swarm attack' a deep planet without opening up the entire path (say, on the other side of an Eye wall).
The Enclave starships are primarily most useful to me however when I AM doing a deep-threat attack and I'm living with the heavy threat it's causing. This is because you can pop out 9 planets, pop a single neutral, and the entire road becomes non deep threat once you've popped it. The trick is getting there when you're 20-30 minutes from resupplying your fleet. This is where the Enclaves can come in very handy.
My fleet tends to do a lot of deep-space middle of nowhere ops. Because of this, the Enclaves can be handy so I'm not spending 10-15 minutes every half an hour heading home for resupply. However, is 4000k (the new numbers) worth it for that benefit? Errr, I'll get back to you on that.
keith.lamothe:
--- Quote from: Wanderer on May 19, 2012, 11:54:36 AM ---However, is 4000k (the new numbers) worth it for that benefit? Errr, I'll get back to you on that.
--- End quote ---
I don't recall: if you have an enclave covered by a cloaker starship, can it produce without decloaking? If so, that sounds like a pretty effective "tachyon drill" for opening up the AI's tachyon net:
1) Cloak enclave, move to out of the way spot near your side of target wormhole.
2) Have enclave produce best ship for raiding the tachyon guardian on the other side of the wormhole, send them through until it's dead.
3) Move cloaker and enclave through wormhole, and then to out-of-the-way spot near the next target wormhole.
4) Produce ships to clear that wormhole and the other side of it.
5) Repeat 2-4 as needed.
And once that's done to a reasonable degree, you'd basically be able to set up ship production anywhere in AI territory that wouldn't provoke deep-strike-threat, AI-eye threat (if producing to such numbers), raid-engines, etc.
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