Original: http://arcengames.blogspot.com/2012/05/avww-post-release-1027-lieutenants-in.htmlThis one
is really cool, but I have largely run myself out of time for the day and so I'll just leave you to see the release notes on your own. A few notes:
1. There's a new Freefall mission type. It's all kinds of awesome (player suggestion, by the way). However, the balance on that is preliminary at best -- by which I mean "it's way too hard at the moment." We did not get to finish our unit testing of balance on these missions, although we did finish the other forms of testing on it. There were simply too many other things in this release to delay it until tomorrow, though, so what you've got is an unbalanced new mission until that next release -- sorry about that.
2. One of the big killer changes in this one that meant we really needed to release tonight were a selection of balance improvements as well as a pretty major CPU usage improvement. I decided that having these things in your hands earlier rather than later was more important than waiting until the Freefall mission was pristine.
3. The Lieutenant Towers are way way cooler and more interesting now. And also have this new thing called Area Enchantments, along with a new kind of guardian power scroll you can use to bypass them. Much less grindy this way.
4. In general, the balance on the traps has been particularly improved, which we know some folks were really looking forward to.
And with that, I have to run for the night. More to come soon. Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 0.500 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 0.500 or later, you can download that here