General Category > AI War

Does anyone use a "Beachhead" Strategy?

<< < (3/4) > >>

Cyborg:

--- Quote from: keith.lamothe on May 24, 2012, 07:28:10 PM ---  I think SotS is a decent example of a game where the tactical engagements had a deeper feel due to much lower speeds and attack ranges, but I don't think many people would finish a game of AIW if the combats took that long :)


--- End quote ---

Would you be able to answer some questions on a few of the sword of the stars tactics, off-topic forum (are you experienced with some of the more advanced maneuvers)?

keith.lamothe:

--- Quote from: Cyborg on May 24, 2012, 10:07:43 PM ---
--- Quote from: keith.lamothe on May 24, 2012, 07:28:10 PM ---  I think SotS is a decent example of a game where the tactical engagements had a deeper feel due to much lower speeds and attack ranges, but I don't think many people would finish a game of AIW if the combats took that long :)


--- End quote ---

Would you be able to answer some questions on a few of the sword of the stars tactics, off-topic forum (are you experienced with some of the more advanced maneuvers)?

--- End quote ---
I wish.  I was barely able to get my spinal-mount-beam-weapon ships to actually shoot something during the brief window between the hiver fleet (which was almost totally unscathed by the massive storm coming from my missile satellites due to incredible point defense) entering energy range and it overflying me to bomb the planet.

Generally I found victory the normal 4X way: out-research and out-industry my opponents, swarming them with ships of such size and power that I could crew them with caterpillars and still win (auto-resolve could even do a decent job some of the time).

That said, I'd love to know how to play SotS combats like I knew what I was doing.  As it was I could approach a modicum of competence and that was a lot of fun.

Moonshine Fox:
For a moment, I thought you were referring to the plot Beacheads. I still have nightmares about my first encounter with those.

snelg:
I remember doing beachheads with towers and shields and the like back when the ai had towers. especially on the homeworlds. I think the reason I don't anymore is because by the time I'd have any sort of towers and shields up the battle is already over and they're either already destroyed or I got the planet neutralized. The guardians being much more mobile than the towers used to be is probably part of the reason.

Bognor:
If anyone wants to use beachheads, try playing against a Grav Driller AI.  A cluster of quickly built Missile and Sniper Turrets works wonders against any in-supply planet with a Gravity Drill.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version