As I look over my assigned planets, the first thing I notice is the ZPG. Literally ON a hostile wormhole. Covered by a single forcefield. Man, you've got the balls..
There are also no forcefields on the home command station. What happened here? Unlockng armored FFs and immediately stacking five on the ZPG. A wave of Eyebots would murder it anyway, so I decide I have to clean off the warpgates leading to this planet ASAP. I also notice the lack of scout pickets, unlocking mk2 scouts and getting to work. Building Cloaker, Enclave and Riot starships. Some decloakers I sent around found most of the hidden Eyebots. Scouts get into Dempe and find 40 Hybrid Hives in there throwing a party with over a hundred Leeches.
300 frigates declared to the ZPG wormhole, holding it easily with the fleet. 233 cloaked to HW, assume eyebots. Unlock tachyon and grav turrets, wave defeated. Also, found the home FF, it decided to rally to the rally post.
Finally starting the attack on Tetherges, initiating with nanoswarms, killing the tachyon guardian with everything, then sending in the 2 enclave + 2 cloaker fun squad building nanoswarms on FRD. With enemies moved away from the command station, I swoop in with the raids and blow up the warpgate, while also trying to snag some straggling ships with riot tractors. Sending in the fleet again to do some real damage, hybrids and guardians rush ahead of the engine-dead fleetships, allowing me to clean them up separately. A 226 bomber wave is announced to the HW, not a big deal.
Pause and look over the galaxy map. We're doing FS, so I won't take the just neutered mk4... wait.. FS.. mk4s.. aha, I see through your devious plan now! It would be even better if we didn't take Raeiuschr this early, but oh well. Alright, then I'll be busy claiming our corner of the map. I confiscate 2 Pysite from Tetherges for Martyrs before leaving it. 573 armor ships for HW, moving fleet there, but when the wave arrives 25 Hybrids + 400 drones attack Raeischur. I manage to blow up all the hybrids at once with a Martyr, not even losing the command station, good thing I built those.
Another group of resistance fighters was late to the party, but wecome nonetheless.
Easily taking the mk1 planets next to the HW, next target is the mk4 with the ARS. I modify my tactics a little: I have 2 enclaves with a cloaker circling around the system leaving a trail of mushrooms, and another cloaker with a Martyr stealing stuff and bringing it to my fleet, which now has Merc Parasites.
I'm reclaiming mk4s and feeling all good about myself, then 1200 frigates announce to Raeiuschr. Oops. 1100 Fighters for the last planet I captured, which doesn't even have any defenses. Double oops. I speedbuild some Martyrs and get ready, but the game hangs up displaying purple artifacts all over the screen, so I thought my videocard sacrificed itself to save humanity. Everything was fine with it, though, and after reloading the waves were 800 bombers and 1100 frigs, much better since I had 150 Merc Fighters just lying around. Dealt with the waves easily enough, didn't have to resort to Martyrs. In the meantime the enclaves continued circling around dragging the defenders after them, so the mk4 threat didn't join in the fun. I smash the diluted forces with my whole fleet
and send in a lab to check out the ARS selection: Armor Boosters, Gravity Drains and Viral Shredders. I can't resist the temptation and decide to hack for Shredders, because I have a stupid idea that I want to try out.
A super hybrid appeared somewhere, but as it doesn' do anything on normal there's not much to worry about. Cleaning up Owlsharp, the last planet in our corner. 900 fighters to Piramude defended with the fleet. Neutering Owlsharp and starting to reposition our defenses to Raeischur, which is now the single chokepoint. Constructing a hacker and a survey ship as well. 1200 frigates to Raeiuschr while I was busy hacking, split up the fleet and speedbuild another fort, no hybrids show up to help. Signal is traced to Erpirajo, which has an ARS. Sweet.
So, the stupid idea I was referring to was to make a shredder farm out of the ship-design hacker. I get half a cap of shredders onto Owlsharp's command station, drop some snipers and missile turrets around, and move the hacker in, letting the shredders go to work on the zombies. It is working, rather slowly, but working! I rename the planet to Farmville, I know Cyborg loves that game (had to be done)
1.5k fighters to Raeiuschr, but I have 3 forts up already, so no worries. 825 bombers to... WTF, did I miss a warpgate guardian? Turns out, I did, and they'll be landing right on top of my ZPG. I scramble to build a bunch of forcefields to survive the first volley, so that I can then do this
And time's out.
Things of note:
1) Dempe is still partying, with close to 60 Hybrids already, watch out. I have an idea on how to deal with them. It unsurprisingly involves Martyrs. And surprisingly many forcefields.
2) You can keep the farm (just check on it regularly and move the excess shredders out, keeping about 150 in total of both marks, so that they multiply faster) or just take it for the resources and K, your call.
3) The WG guardian on Tetherges needs to die quickly. Shouldn't be difficult.
4) Lots of knowledge in the bank, not sure what to use it for yet. Also delegating that to you.
Oh, yes, over 21k nanowarms built so far. Accepting bets on the endgame value