General Category > After Action Reports
All dat Leech!
Wanderer:
--- Quote from: thelonecarrot on June 04, 2012, 06:09:37 PM ---Well, things got interesting.
How did I miss something so vital?
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There's a setting on the individual planet screen in CTRLS that you can use to announce when enemy ships are on a friendly planet. May I recomend you get in the habit of setting this to 1 at the beginning of every game.
--- Quote ---This time it was a real clutch save as both shield gens were down far in the red by the end, being manuvered by me to keep what little protection they had left over the factory. Once when I moved the shield too close it jumped over the factory leaving it exposed for a few seconds, that was needlessly scary. Are shield Gens supposed to do that?
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Yes. The last 'little bit' of shield doesn't protect anything and the collision box for them is unusually large. They WILL skip over things in the last 10% pretty easily.
--- Quote ---Worlds were falling despite my fleets efforts, but still everything was going fine really till I realised that the Dyson Protecterate was falling! By the time the Gatlings arrived the CC was dead on every world, though the Fabs present were spared. But suddenly my energy had a Brownout, while my HWCC was being pounded on!
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That's pretty lucky, actually.
--- Quote ---BLUE means there is an AI CO-Processor present. Since there is one present on an AI Homeworld I hope to hit them all at about the same time using hidden raid ships that I hope to sneak on beforehand.
--- Quote ---That is a highly annoying result. Had that happen before.
--- Quote ---At a minimum I have 9000k more science points to gain from planets that have to be captured, giving me a total of 15000k points with reasearch still be done. Open to suggestions on what I should use it on.
So far I have:
MkIII Harvesters
MkII Fleet ships
MkIII Parasites
MkIII Scout
MRS
Hardend Shields MkI
MkII Engineers
--- End quote ---
MK III Engineers really help out with Golem repairs in the field. I'd also unlock Fortress Is and help support your far flung planets with those, along with spider turrets (10-15 per fortress) to support them against polycrystal. Grav Is would also help you heavily.
From there, I'd bring Bombers up to MK III and possibly Frigates, along with some Raid SS upgrades.
--- Quote ---Open question to end this sheer wall of a post, is it worth going out of my way to grab high tier asteroids for Spirecraft?
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I'll answer a question with a question. What do you intend to do with the high tier ships? If you don't know for sure, then the answer is no.
--- Quote ---EDIT: It has come my realisation the assertaining of a Regen Golem makes alot of sense when it comes to keep reclaimed ships alive, however taking the regen golem would result in the further dessimnation of the Dyson Gatlings into two more areas, creating a grand total of 5 areas for them to protect.
How much would this further extension of the Dyson Protecterate weaken its abilty to protect my areas? What is everyone's opinions on the operational value of Dyson Gatlings over such a large area?
--- End quote ---
With the new adjustments to Dysons and the dissemination, the only thing the Dyson will do is help to protect you from drifter attacks. At that point, 40 or so more Dysons to 2 more worlds would be fine. Remember you're about to remove your dyson volume by dropping the AIP with the Data Centers... they're going to be near useless shortly, just a handful per world. They'll remove drifter/SF traffic but that's about all you can count on them for.
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thelonecarrot:
Fort+Spider turrets makes alot of sense. I'll defenitely do that. Raid SS are barely used by me but perhaps it is time to experiment a bit.
I should add though that I have a Bomber SS Fab. Would that not achieve the same purpose, given how powerful they are?
With the Spirecraft I would probably be looking at siege towers to escort my Art Golem onto bot AI Homeworlds. Both posses an AI-Eye and so it would be best to destroy that before the rest of my fleet turns up.
With a full compliment of ST's I should have enough firepower to repel any freed ships till the Eye is destroyed in both cases, plus it would make taking out AI Co-processor easy.
I wasn't aware that AI Progress affected the volume of Dyson Gatliings available. I need to look up where that was added to the game in the patch notes.
Diazo:
--- Quote from: thelonecarrot on June 05, 2012, 06:41:45 AM ---I wasn't aware that AI Progress affected the volume of Dyson Gatliings available. I need to look up where that was added to the game in the patch notes.
--- End quote ---
It is pretty recent, 5.032 I think?
D.
thelonecarrot:
--- Quote ---
It is pretty recent, 5.032 I think?
D.
--- End quote ---
Yeah, it was 5.034
Must take this into account before I act. Hope to play more of this game tomorrow.
thelonecarrot:
Well, that was fun, a bit short but fun.
Victory!
Following on from my last post; my main objective was to take out all data centers and take enough ARS's so as to bring down all the remaining CSG's. The Regen Golem was also captured.
This was carried out pretty much by the book, no real problems encountered till it came to taking Likdorsamu. This would result in putting 3 Mk. IV worlds on permanent alert, all of them core worlds and my only reall approach to the AI Homeworld Quje.
All the planets taken by the end of the game, sadly had to cut straight through the center of the map.
Putting these planets on alert would not have been so bad had my plan been to hit this Homeworld last as the Co-processor still lay on the other AI Homeworld.
Little could be done about so I put 3 core worlds on alert and just hoped they wouldn't reinforce to some ridiculous degree by the time I got around to leading the assualt on Quje.
Ships unlocked by ARS were:
Zenith AutoBomb
Zenith Viral Shredder
Vampire Claw
I honestly did not bother Hacking for any better ships because of time. I smelled a CPA was coming and wanted to win this game pronto.
With all the Knowledge points gained I decided to buy spider turrets and MkIII fleet ships. Never had all of them unlocked at once so when I saw the oppertunity I jumped at it.
With little else to do other than attack the Homeworlds I began to marshall my fleets to Xuka, my staging ground for my first AI homeworld assualt. But before that I decided to build a TON of spire shield bearers. Something of a live issue; these ships so I though it was high time to see if they were worth it.
Botnet was left on defence duty. Pretty much every other ship I had was gathered for this assualt.
Transports were probably a bad idea given the lack of damage reduction from shield bears but old habits die hard.
The approach was easy enough, althouh some of the shield bearers decided to go on a coffee break and just broke formation, stopping dead for no obvious reason.
The Art Golem also threw a hissy fit, complaining about poor quality canvas's and the lack of zen in this galaxy and also decided to break formation for no obvious reason. Still they all got their act together after I clicked (whipped) them half to death and they got back in with the main group. Not sure what was going on there as they weren't paralysed or suffering engine damage.
And so the assualt began.
Before
After
The Shield beaers did their job from what I can tell. But the real star of this assualt was the Zenith Viral Shredders. They absolutely thrashed the Zombie bots that spawned from the AI-EYE; growing in number as the assualt progressed. The flood of ships that should have done such grevious damage to my fleet was stemmed entirely.
This allowed me to almost at leisure take out the core guard posts with my Cursed Golem and Spirecraft. Though I did kind of screw up with my forgetting to take out the Mass Driver for ages resulting in the near destruction of my Cursed Golem by the end.
However the matter was concluded in a very anti-clamatic matter as I only took some 200+ casualties thogh my Golems were almost dead, I suppose my Regen Golem was putting in serious work.
Even so my losses were so small........fuck it lets go for broke, straight away I'll take out the second Homeworld and end this here and now. Co-proccessors be damned.
So fleet is repaired and moved to Likdorsamu, however as I was doing this my suspicions were proven right.
A CPA at 274 AIP. Damn, by ignoring the Co-processors I've placed myself in a posistion where I have to win now or face alot of pain.
Ok then, the fleet is gathered time to build some more spirecraft but not shield bearers this time. This time I build about ten Penatrators.
Only a few minutes to get them built in but I feel pretty confident.
So with about 6-7 minutes left on the Doom Clock I attack. The coreworld I passed through had rienforced to about 700 ships but I still managed to pass throuhg pretty easy.
As soon as I laned on Quje however things got......interesting.
What.............WHAT! Oh for the love of! How could I miss a CPA post listing!
Now I really, really, really had to win. Two CPA's back to back would spell death. However again the Viral Shredders pulled their weight, giving my penatrators the chance to run around popping Core Guard Posts with ease. It also helped that much of that CPA Guard post dumped it's forces in Carriers that my troops tactfully ignored making them useless.
1000 is a terrifying number.....most of the time.
What resulted was a fairly easy encounter despite the crushing time limit. The Regen Golem died at some point but it hardly mattered anymore. Penatrators made short work of the Guard Posts and after that the Cursed Golem quickly brought down the HCC in a matter of seconds.
So much bloom that even J.J. Abrhams would be embarresed.
I think I'll post my thoughts on the campaign in a second post later this evening. Want to get my thoughts in order.
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