General Category > A Valley Without Wind 1 & 2

AVWW Post-Release 1.046 "Release Candidate 1 " Released!

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TechSY730:
Looking at the bug tracker, I almost feeling like apologizing on the behalf of the player community for finding so many issues this close to a stable release.

But then again, that is sort of what we beta testers are for. Still, this does mean you have a fair bit of "power coding" to do today. I wish you good luck with that. :)

LayZboy:

--- Quote from: Misery on June 01, 2012, 07:40:46 AM ---Frankly, I thought it was fine to begin with;  it wasnt the easiest spell to use, but when used properly it was very strong.
--- End quote ---

Creeping death used to be a pretty poor spell, normally only being able to 1hko bats and maybe an esper if you was lucky with your enchants, which you could do with other spells that cost a lot less.

But now it is too strong, which I kinda don't mind, but maybe the mana cos should be now increased to like 550 or so? so that the only people who are really be able to use this really strong spell is those mana guys from the deciduous forest who've put alot of thier upgrade points into mana.

MouldyK:
Dunno where this should go, but my game kept bugging out (MP) and I could not enter/exit chunks and eventually had to restart the server.


--- Quote ---6/1/2012 6:49:01 PM
TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Info: MultiplayerClient called Region.GetInteriorData() on a region it had not received interior data for; null returned.
QueuedAbilityUse.Ability.TypeData.Type:UpdateRegionInteriorDataWithNewChunkMetadata
QueuedAbilityUse.MessageID:31147
Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:3
QueuedAbilityUse.TargetRegionID:1224

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination)
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Region.GetInteriorData()
   at Region.FindDungeonByID(Int32 DungeonID)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()
--- End quote ---

:/

keith.lamothe:

--- Quote from: MouldyK on June 01, 2012, 12:57:37 PM ---Dunno where this should go, but my game kept bugging out (MP) and I could not enter/exit chunks and eventually had to restart the server.


--- Quote ---6/1/2012 6:49:01 PM
TellTheDeveloper while IsInAbilityDeserializationOrProcessing, Message:Info: MultiplayerClient called Region.GetInteriorData() on a region it had not received interior data for; null returned.
QueuedAbilityUse.Ability.TypeData.Type:UpdateRegionInteriorDataWithNewChunkMetadata
QueuedAbilityUse.MessageID:31147
Game.Instance.NumberOfQueuedAbilityUsesProcessedThisStep:3
QueuedAbilityUse.TargetRegionID:1224

   at System.Environment.get_StackTrace()
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace)
   at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination)
   at ArcenDebugging.ArcenDebugLog(System.String Message)
   at ArcenDebugging.TellTheDeveloper(System.String Message)
   at Region.GetInteriorData()
   at Region.FindDungeonByID(Int32 DungeonID)
   at Ability.TryExecuteInner(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at Ability.TryExecute(.GameEntity UsingEntity, .GameEntity TargetEntity, .QueuedAbilityUse QueuedAbilityUse, .AbilityUseResult Result)
   at QueuedAbilityUse.TryExecute()
   at Game.ProcessSimStep()
   at Game.RunNextCycle(Boolean DoRendering)
   at Game.RunFrame()
   at MainCameraLogic.MainUpdateLogic()
   at MainCameraLogic.Update()
--- End quote ---

:/

--- End quote ---
That's a downstream issue to the server thinking you're in that region (and thus sending you the updated metadata for something you only have in memory when you're in the region) and you not actually having that region's interior data in memory.  But I've got a fix that will at least have it skip this messsage in this case rather than getting annoyed about it.

NyQuil:

--- Quote from: LayZboy on June 01, 2012, 10:53:32 AM ---
--- Quote from: Misery on June 01, 2012, 07:40:46 AM ---Frankly, I thought it was fine to begin with;  it wasnt the easiest spell to use, but when used properly it was very strong.
--- End quote ---

Creeping death used to be a pretty poor spell, normally only being able to 1hko bats and maybe an esper if you was lucky with your enchants, which you could do with other spells that cost a lot less.

But now it is too strong, which I kinda don't mind, but maybe the mana cos should be now increased to like 550 or so? so that the only people who are really be able to use this really strong spell is those mana guys from the deciduous forest who've put alot of thier upgrade points into mana.

--- End quote ---

I think 550 is really high imho.   I love using this spell, but the ability to use this spell seems to get farther and farther away.

I have a small suggestion for this, or possibly a similar spell; make it an all mana spell.  I don't know if this is feasible, but perhaps if this or a similar spell used all your mana, and the damage the spell did, or some other stat on the spell, would vary based on the mana used.  It could even have a minimum mana.

I just think 550 is getting away from reasonable play levels.

Just my 2 cents.

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