General Category > A Valley Without Wind 1 & 2

AVWW Post-Release 1.046 "Release Candidate 1 " Released!

<< < (2/4) > >>

Coppermantis:
I actually get a ton of anachronism missions with no native monsters. In the deep I had one with only anachronistics. Come to think of it, I've never seen an enemy in the Deep. I had a JtP with no enemies. Never encountered any Utahraptors or rexes either. Do they only get unlocked at continent 3 or something?

TechSY730:
Oh, and thanks for making creeping death even more ludicrously overpowered than it already was.
I am getting 3650 or so with every shot now. Granted, I am playing a pre-industrial character (the glass cannon ones) with a +40% entropy right hand enchant and a level 3 attack boost enchant (bringing my total attack to 301%), but still, this seems a bit crazy.

Nethellus:
Boosting Creeping Death 5 as far as I can, I get over 10.000 damage per second, but my enchants are not the best, so it could go a lot higher than that. And the only torso enchant that gives entropy power is Cloak of Shadows, which means that with this build you are able to one shot pretty much any enemy before they know you're there. Bosses are more troublesome though, and most of them will kill you since your health will be less than 100 and damage reduction would probably be less than 30%.

But despite very high damage I don't think Creeping Death is overpowered, since it costs very large amounts of mana and a lot of sacrifices needs to be made just to be able to fire it, and you can only fire it once or twice before running out of mana. It is too troublesome to use and I find other spells more effective.

MouldyK:
Creeping death does not seem overpowered what with it's high mana cost to use, i'd prefer it do damage which is worth the cost.

Saying that, I just use a 120 mana Pre-Industrial Character with 486 Health and able to spam Flamethrower and Geyser, my new favourite spells. :P

Misery:
Creeping Death does seem perhaps a little overpowered to me.

Frankly, I thought it was fine to begin with;  it wasnt the easiest spell to use, but when used properly it was very strong.

And now it's power is MULTIPLIED.   The spell just wrecks things.  Seems much too strong.  Particularly compared to other "big" spells; Flameout or whatever it's called costs 700 per shot but doesnt come anywhere near that level of power, and the same goes with Rock Slide and Meteor Storm, or whatever they're called (and those are unusually time consuming to get, and hard to hit things with).  Heck, Creeping Death even has the piercing and sliding effects, in addition to it's monstrous damage.

I'm not finding it troublesome to use either, but then I wasnt really finding the previous version all that hard to use (had often been using it against bosses).


Having said that though, I would like to see some of the "big" spells become more useful than they are.    I do like that Insect Orb got changed, though perhaps could still use a few more tweaks.


Also definitely liking the 3 new spells.   So many uses for those. 


Oh, and while I'm mentioning hard to use/get spells.....

.....what exactly is Dire Butterfly supposed to be for?   That's the one spell where I really dont know what it's supposed to be for.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version