Brutal Truth: I won't use the randomizer as it stands. The ability to randomly pick Cookie Monster is too much for my sanity.
There's only a few subplots as they stand that are game-destroying. Cookie, Blind Avenger, and Fallen Spire are perfect examples.
My concern with the current scripts as they're implemented is there isn't a balance to the randomness, as you've pointed out. There's no... range... of difficulty implementation. There's also not a lot of positive plots that can offset something as destructive as Cookie. The new ranges for the different plots though lend weight to it.
However, in the end, while a 'random' game might be fun at first, I'm no longer at the point where I just want to see what will happen. This is a personal thing and six months ago that would have been a blast. Right now, after the 9-10, Disposable Heroes, and similar games I've played without AAR'ing I'm looking to hit very specific challenges.
Maybe in a year or two I'd have an opinion about how I'd like this to work out and maybe tweaks, but right now, I just don't care, I won't use it.
Which is the point, I guess, of posting. If there's a lot of favor for this, Keith, go nuts! It's a fun toy but one I don't see me using. If there isn't.... there'a a few dozen other things I'd love to see you concentrate on. One of which, impolitely, is AVWW 1.2 so y'all stay in business so I can be here harassing y'all in a year from now for tweaks!