General Category > Game Development

Unit Testing

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TechSY730:
Have you guys considered unit testing in your games? It may help catch some of those dumb "typo bugs" that sometimes you run into (hey, we all do it ;))

If that doesn't seem like a good way to spend your time, would you consider "crowdsourcing" some black-box unit tests, that maybe you could integrate into your testing process?

x4000:
Generally speaking most of the kinds of bugs that we wind up causing would never be caught by automated unit testing, unfortunately.

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