The latest prerelease is available at http://www.arcengames.com/share/AIWar1202P.zip
That version is an upgrade from version 1.201, so you have to already have 1.201 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.202O:
(Cumulative release notes since 1.201 are attached at the bottom)
-Bomber starships are no longer strong against turrets, instead now having a minor penalty against them.
-No starships other than bomber starships are now strong against forcefields.
-Cutlasses and teleport raiders are now weak against turrets instead of strong against them.
-Fighters are now 12x stronger against cutlasses, and bombers and cruisers are now 50% weaker against them.
-The force fields used by the AI are now different from those used by the human players. They now have a gold hue to them, and they work as forcefields previously did -- they are not repairable, and they are not damaged by ships shooting out from under them. They are otherwise identical to their player-controlled counterparts.
-Engineers, Mobile Repair Stations, Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all now require supply. This means that they will only function if they are within 1 hop of a player-controlled planet.
Thus players can still act as raiders, but they do so without the aid of supply-type ships to keep their raiding self sustainable without reinforcements (in other words, without being able to seed docks and engineers all around the galaxy). Thus an important new addendum to existing offensive strategies is picking planets that will grant tactical advantages such as supply for offensive turrets or engineers.
Supply is also needed for science labs and energy reactors, so this also means that players will need to take well-connected planets in many cases to do knowledge raiding. Knowledge raiding is still an important part of gameplay, as is raiding, but the strategy required for both is now a bit more complex.
NEW ART - Philippe Chabot
Updated Icons For Most Ships