Author Topic: Counter-spy turrets malfunction  (Read 431 times)

Offline Revenantus

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Counter-spy turrets malfunction
« on: June 29, 2009, 03:15:57 PM »
Counter-spy turrets seem unable to destroy my cloaked ships. I have a group of 19 autocannon minipods sat right next to a counter-spy turret and despite receiving the message that my ships were being insta-killed the turret was missing every shot.

Interestingly, the turret chooses a different minipod as a target each time, after firing once at all the minipods the turret becomes inactive. If I save the game and reload it the turret ones again fires at each minipod in turn and then stops, without destroying any of them.

This is on 1.008, I've attached a save game, if you quickly swap to Povarra, the planet below my homeworld, you'll see the minipods.

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  • Chris Park, Arcen Games Founder and Lead Dev
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Re: Counter-spy turrets malfunction
« Reply #1 on: June 29, 2009, 03:20:29 PM »
Thanks for this -- a new change in the recent 1.008 prereleases caused that, and I know just what is must be.  Added to my list for 1.009A.
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