General Category > AI War Technical Support
System Requirements for AI War
RFMarine:
I assume that this game is more CPU bound since its mostly 2D
I've heard that even with a decent core 2 duo, lots of ram, fast video card this game slows to a crawl with large numbers of ships.
Say, when trying to move a group of say 2000-3000 ships across one planetary system, increasing the time compression factor (or whtever its called) bottlenecks at around 4x
what kind of PC do you need to be not bottlenecked? As in, you can still see the difference between 9x and 10x even if you have a 3000 versus 3000 ship battle going on?? A heavily overclocked core i7??
x4000:
The way that he speed increases work at the moment are logarithm rather than linear; this is something we will change with he upcoming 4.0 version. So, to answer the direct question, you'd need a mainframe to tell the difference between +9 and +10, and even that might not work. The difference with just +1 is a 100% increase in speed, +2 is even more, etc. The speed increases will be made a lot more subtle and helpful when we switch to unity, I really don't like how it is now.
The game speed is something that varies based on the scenario, mainly how many ships in all there are and what they are doing. We have had folks play with -- no joke -- 300,000 units on a quad core overclocked to 3.5ghz. Most smaller maps are just fine playable on the minimum system requirements; and most larger maps are fine on the recommended requirements. The game now has some stuff in there that limits it to about 175,000 units, which keeps the upper bound from getting to crazy, too. Most players that were hitting those sort of numbers had 30+ hour games or even twice that.
Dragon:
How do you increase game speed?
Also, are there any settings that would help with a CPU bottle neck? I'm pretty sure it's my quad core 2.3ghz cpu that is the cause of all the lag I get...... Playing 60 planet maps with 8,000 ships of my own....
x4000:
The +/- keys do this.
There aren't any settings that help with the sim speed (the CPU bottleneck), but if you aren't already using the latest beta you could try that, as it has many improvements in it since the last official release. There is actually a fair load from the GPU due to the sheer number of ships onscreen, actually, so either using something like frame skip (the [/] keys), or turning off certain graphical settings, or using the icon combination at a higher threshold, can help with that. In large battles if you see a sudden increase in speed when you tab out to the galaxy map, you can be sure it was your GPU instead of your CPU being overburdened.
arthurp:
I thought I would report a system that surprisingly runs AI Wars.
Pentium III 768mhz
384MB RAM
Geforce 7600GT 256MB (made by XFX) (I know this card is way newer than the rest of the computer, but I had it laying around so there is no reason not to use it.)
Windows XP SP3
I turned down all the setting I could find that increase performance and I'm playing on a small universe (30 planets). And the game is running pretty smoothly. It was totally smooth for the first hour but now that the ship count is going up (in the 3rd hour) it's starting to jurk a bit, but it's still totally playable.
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