General Category > Tidalis

Android / Iphone app

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platinawolf:
This game would be lovely to have for your cellphone. Probably hard to implement though. One can hope right?

keith.lamothe:
Unity has tools for building iPhone apps, and they're working on building for the Android as well.  There are additional fees associated with our being able to write for and deploy to those platforms, as well as additional effort to adapt the game to them (resolution, interface positioning, making sure the performance holds up, making sure it's still visually and control-wise doable for the users, etc), so it's largely a matter of how well the PC and Mac versions sell.  But we've certainly thought about the possibility of an iPhone version, somewhere down the road :)

Actually, Unity can build for the Wii too (though there's a lot more fees and other hurdles for that, even for WiiWare), and is working on XBox and PS3 support.

So if things go well, in theory, the possibilities are fairly broad :)

RCIX:
Thinking about it, it would be great to see on the XBox. And if they go the Indie games compilation route, then it's just a hundred bucks :)

The 9th Sage:
Hm, it would be a really good fit for the Wii too, with the pointer.

x4000:

--- Quote from: RCIX on April 21, 2010, 04:24:12 PM ---Thinking about it, it would be great to see on the XBox. And if they go the Indie games compilation route, then it's just a hundred bucks :)

--- End quote ---

Or, quite possibly, $15,100.00, actually.  The Wiiware license for Unity along is $15,000.00, and I would have to guess that it will be similar for the 360 and PS3.  That's just the Unity part, then comes the actual dev kits, etc.  I don't know for sure what prices are for those, but I've heard that the PS3 ones are $20,000.00 or more.

By contrast, for the iPhone it would only cost us $2,400.00 to license Unity for that, and then it's just a matter of waiting for app store approval.  Here again, I'm assuming that Android would be a similar cost.

So there's certainly a lot of possibilities floating around there, but it's definitely nontrivial expenses for Arcen go go a lot of those routes.  For reference, our licensing of Unity for Mac/PC was the same cost as it would be for the iPhone.  They do have their free indie version, but that's not workable for us for technical reasons and otherwise.

But yeah, I'm really excited about eventually seeing both this game, and our other future titles like Alden Ridge, on consoles.

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