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[Solved] Desync with 1 human player, not with other human player

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x4000:
Okay, thanks -- it must either be something with one of your machines, or something previously-unfound issue with a specific ship type you are using.  Sorry about that!  Can you give me some info about the machine that is having the desync?

Bridger:
Arcane is on Vista 64 (SP1 prob) with 4gb mem.
Daemon is on Win 7 RC 64 with 4gb mem.
Bridger is on Vista 64 SP1 with 2gb mem.

Daemon:
Bridger is getting Desync with Arcanes machine, I dont see any message and neither does arcane.

Bridger is ther server, we are running it over a hamatchi network.

Thanks

x4000:
Yep, the server is the only one that gets notified of desyncs, because it is the only one connected to all players directly.  Looks like the Bridger and Daemon machines are in perfect sync, but Arcane is out of sync with both of them for some reason.  Analyzing that now...

x4000:
Okay, here's one thing to check -- is Arcane's machine on the same version of .NET 3.5 as the rest of you?  As in, are they all SP1?  You should be able to see that under Add/Remove programs.  Also, what kind of CPUs are these machines using?  AMD or Intel on each?

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