Bear in mind that there are plenty of Asian gaming companies that have entirely different criteria than those in the US and Europe, though. So using the US as a guide doesn't necessarily lead to the best result unless you want to work with US companies. There are a lot of game engines in other countries ranging from Russia to Korea to China to Japan that we hardly (if ever) hear about over here, and I'm sure there are probably many in India, too.
I imagine you have many options, but I don't know what they all are, and can't really speak to the state of game development in most other countries, let alone non-English-speaking ones. But either way, most indie developers won't know much about large company hiring practices in this industry, especially in countries in which they don't work. Some of us are indie because we left large gaming companies, but many of us (me included) came from unrelated industries, and have specifically avoided the larger gaming companies because we know what it's like.