Author Topic: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!  (Read 27249 times)

Offline Shardz

  • Full Member
  • ***
  • Posts: 148
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #30 on: October 27, 2010, 04:43:39 PM »
Congratulations to Chris and Keith and everyone who made AI War 4.0 possible! The most stout and comprehensive RTS game on the market fo shizzle! It looks like Gamersgate actually has it available already, too! Outstanding job everyone!

Offline Winter Born

  • Hero Member
  • *****
  • Posts: 527
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #31 on: October 27, 2010, 05:13:18 PM »
Does anyone have a side-by-side comparison of the two versions? I've had the game for a while but never really played  ::)

I don't think one exists.

New graphics and music

some critical design changes:

Shields gone and with them the random chance to miss
Armor and hull types have replaced that whole mechanic.

AI does not build turrets any more.
They now have mobile Guardians that can counterattack.

Guard posts now come in 10 varieties plus at least 7 core types

There are new AI units that will kill your old Blob-of-Death tactics.

and on and on and on
« Last Edit: October 27, 2010, 11:01:08 PM by Winter Born »

Offline Vaos

  • Full Member
  • ***
  • Posts: 107
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #32 on: October 27, 2010, 05:17:11 PM »
4.0 - better looking. Faster. Stuff.
3.xxx old. Engineers teleport. eh.

*shrug*
edit
minor issues, steam doesnt clean up the old installation, leaving folders everywhere..

I didn't liked the removal of teleport for engineers (mk3 still have it, but heh), but they are so fast it doesn't make that much of a difference anyway.

I hope this release will get more people playing AI War, with the pretty engine and the sales.

Offline Spikey00

  • Lord of just 5 Colony Ships
  • Master Member Mark II
  • *****
  • Posts: 1,695
  • And he sayeth to sea worm, thou shalt wriggle
    • View Profile
    • Spikey00's Community Forums
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #33 on: October 27, 2010, 06:06:59 PM »
><scribbles> heh looks like 4.0/neinzul update came with a free saved game?
><Lancefighter> 3 player game between x4000, mewhenum.. o.0 and listentomewhenispeak
A sea worm, a sea worm!  A sea worm for my command station!
irc.appliedirc.com / #aiwar
AI War Facebook
AI War Steam Group

Offline Vinraith

  • Hero Member
  • *****
  • Posts: 657
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #34 on: October 27, 2010, 09:39:33 PM »
What was the reasoning behind removing teleport from mk 1 and 2 engineers?

Online x4000

  • Chris Park, Arcen Games Founder and Lead Dev
  • Administrator
  • Zenith Council Member Mark III
  • *****
  • Posts: 23,690
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #35 on: October 27, 2010, 09:44:58 PM »
What was the reasoning behind removing teleport from mk 1 and 2 engineers?

Having engineers disappear erratically and unpredictably was hugely confusing to new players. And, I must say, it annoyed the heck out of me, too, as I could ne'er just click my engineer (or find them where I left them).
Have ideas or bug reports for one of our games?  Click here to get started with Mantis for Suggestions and Bug Reports.  Thanks for helping to make our games better!

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,686
  • More turrets! MORE TURRETS!
    • View Profile
    • Google Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #36 on: October 27, 2010, 09:48:36 PM »
What was the reasoning behind removing teleport from mk 1 and 2 engineers?

Having engineers disappear erratically and unpredictably was hugely confusing to new players. And, I must say, it annoyed the heck out of me, too, as I could ne'er just click my engineer (or find them where I left them).

I've been out of the loop a long time, but they seem to have stupidly higher range now too, so they don't really NEED to teleport so much.

Online x4000

  • Chris Park, Arcen Games Founder and Lead Dev
  • Administrator
  • Zenith Council Member Mark III
  • *****
  • Posts: 23,690
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #37 on: October 27, 2010, 10:07:49 PM »
What was the reasoning behind removing teleport from mk 1 and 2 engineers?

Having engineers disappear erratically and unpredictably was hugely confusing to new players. And, I must say, it annoyed the heck out of me, too, as I could ne'er just click my engineer (or find them where I left them).

I've been out of the loop a long time, but they seem to have stupidly higher range now too, so they don't really NEED to teleport so much.

That was precisely the idea. Almost as useful, but way more usable.
Have ideas or bug reports for one of our games?  Click here to get started with Mantis for Suggestions and Bug Reports.  Thanks for helping to make our games better!

Offline Lancefighter

  • Core Member
  • *****
  • Posts: 2,329
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #38 on: October 27, 2010, 10:45:12 PM »
the almost being the annoying part  :-X

I currently have access to expirmental engineers however, so im not complaining overly much  ;)
Ideas? Suggestions? Concerns? Bugs to be squashed? Report them on the Mantis Bugtracker!

Author of the Dyson Project and the Spire Gambit

Offline Giegue

  • Sr. Member Mark II
  • ****
  • Posts: 381
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #39 on: October 28, 2010, 12:49:32 AM »
hey, I just noticed something: I haven't heard the zenith remnant title screen music in awhile. you sure its working?

it bugs me when I just go by unnoticed.

then again, it happens in real life too. :P I've also found a bug with the map of the galaxy in the new game area: the shipcap displays for the bonus ships are the same no matter what the limit is. but ingame, the shipcap is the way it should be.

Online Moonshine Fox

  • Core Member Mark II
  • *****
  • Posts: 2,978
  • if (isInRange(target)) { kill(target); }
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #40 on: October 28, 2010, 02:37:25 AM »
I was sure I replied to the ZR intro question, but apparently not. All three intros now play correctly. However, the ZR intro has been remastered and the funky noise/voice intro for it has been removed, and it's now entirely a piano version of the original AIW intro.
Click here to get started with Mantis for Suggestions and Bug Reports.

Thanks for contributing to make the game better!

Offline Dathknight

  • Newbie Mark III
  • *
  • Posts: 41
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #41 on: October 28, 2010, 05:54:32 AM »
Version 4.0 is definitely a reason to look in the forums again  :D

Offline frags

  • Newbie Mark II
  • *
  • Posts: 10
    • View Profile
    • Malaysian Gamer
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #42 on: October 28, 2010, 06:08:06 AM »
Awesome stuff. You've outdone yourself again.  ;)

Offline HitmanN

  • Sr. Member
  • ****
  • Posts: 334
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #43 on: October 28, 2010, 01:55:52 PM »
With the release of 4.0 and CoN, I think I should return to playing AI War again. Been away from it for too long. :o

Anyways, I noticed a little something something on the CoN page on the website:

Quote
Download AI War: Children Of Neinzul

    To install the expansion, all you have to do is download and run the Zenith Remnant Setup File from any one of the locations below, and install it into your existing AI War folder:

Zenith Remnant setup file... for CoN?  :P

Someone's been cooking copy-pasta?  ;D

Online x4000

  • Chris Park, Arcen Games Founder and Lead Dev
  • Administrator
  • Zenith Council Member Mark III
  • *****
  • Posts: 23,690
    • View Profile
Re: AI War: Fleet Command 4.0 and AI War: Children of Neinzul Released!
« Reply #44 on: October 28, 2010, 01:57:13 PM »
With the release of 4.0 and CoN, I think I should return to playing AI War again. Been away from it for too long. :o

Anyways, I noticed a little something something on the CoN page on the website:

Quote
Download AI War: Children Of Neinzul

    To install the expansion, all you have to do is download and run the Zenith Remnant Setup File from any one of the locations below, and install it into your existing AI War folder:

Zenith Remnant setup file... for CoN?  :P

Someone's been cooking copy-pasta?  ;D

Fixed it, thanks!  And, thanks as always for your support. :)
Have ideas or bug reports for one of our games?  Click here to get started with Mantis for Suggestions and Bug Reports.  Thanks for helping to make our games better!