Mhhh, i tested the "Download now for -> Windows" thingy straight on the mainpage of the site you linkedhttp://www.isotope244.com/files/Land-Air-Sea-Warfare-Windows.exe
(careful, direct link)
Is the beta different from that?
If thats so, then i guess my comments relate to the version one gets from said link.
Also - if the main game is better than the demo then the demo sucks. A demo is what makes the first impression - and i can't pay 20$ for this game just to find out whether you are right or not. ;P Demo's first impression is as far as i am willing to give a game the benefit of doubt nowadays. When i played AI War demo, way back in 1.004 i was hooked after the (back then 2hr) tutorial... and a campaign that addicted me after 3 hours.
And i played 2 rounds of LASW. Thats 2 more than i wanted to play after my mouse cursor snapped to the screen center after every building build command which forced me to constantly rearrange the mouse position on my pad. And thats a pretty dang bad first impression - as it annoyed me. And theres not much stuff that *can* annoy me nowadays. And if a demo manages to annoy me rather than hook me, then that lowers my "care-o-meter" from "trying the demo" to "What was the name of the game?" ;P
Also just for the record, this snapping thing, thats the first thing that i noticed, as the first thing you do is build a power generator. Talk about a bad first impression.
I don't even understand what kind of confused line of thinking makes a coder MOVE my mouse pointer to the CENTER of the screen? My mouse pad has a limited movement area, when you move the mouse to the bottom, the mouse is in the bottom area of the mouse pad, if the game moves my mouse cursor to the center, now i got to LIFT UP the mouse, put it somewhere higher or i can not scroll DOWN to place buildings in the lower half of the screen. Just to explain why i regard that as a EPIC fail ;P That is not only epic fail, that is the biggest fail i have ever seen in a PC Game.
And yeah, i am bored so i felt like "being hung up" on that issue now. Maybe the developer reads this and fixes it, in which case... that would be nice.