No, it's a multi-planet game on normal caps, 80 planets on a snake map with 8 homeworlds which was the max at the time
Yea, 8 homeworlds will lead to lag fleets, I don't think there's much way around that (playing on low caps helps, of course).
I wanted to conquer the galaxy and I'm over half way there. It's also the last as I've moved to single planet on low since then but I still wanted to finish it. However I still like taking lots planets as a general rule.
I also like the more straightforward conquest approach, that's one of the inspirations behind the Fallen Spire progression
My main concern is that at least some of the spirecraft were supposedly able to take on hundreds or thousands of ships but most are more like 2-3x starships, which I'm ok with. The only one that looks like it could is the newer SC attritioner but even then you'd have to hid them and it'd still take a while. The SC siege tower could come close but only at the higher marks and if you had a lot of them.
My understanding is that Chris intended the spirecraft to be more powerful than starships and less powerful than golems (maybe the most powerful spirecraft being on par with the less powerful golems). It sounds like they aren't _too_ far off of that intention. Though we certainly aren't done balancing stuff
So with the new low limit you'd still need large lag fleets to solve all your problems at a certain point. Ex: This campaign and, I fear, the Fallen Spire campaign which I'm intend to finish for the first time now that I'm done with college for the moment. Now I'm not saying you shouldn't have a large fleet, esp. in my case, but if you were trying to get around the lag such large numbers can cause, you'd be out of luck with the new limitation.
I do want to clarify that the Spire Capital Ships in the FS campaign are not spirecraft, and are in no way impacted by this spirecraft-ship-cap change
It simply wouldn't be possible to complete the campaign if you could only have 2 of each size class... well, I shouldn't say that, I'm sure many of you could figure out a way of winning, but it'd be a ton harder.
The bottleneck-firepower counter-spawns, on the other hand, are probably playing absolute havoc with the FS stuff in 4.049, still working out a solution to that.