Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Two new games coming from Arcen!
Exodus of the Machine!
And
Skyward Collapse!
Home
Help
Search
Login
Register
Arcen Games
»
General Category
»
AI War
»
AI War Strategy Discussion
»
FRD'd engineers and golems
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: FRD'd engineers and golems (Read 655 times)
Reality
Newbie Mark III
Posts: 31
FRD'd engineers and golems
«
on:
January 05, 2011, 02:04:45 PM »
Hey guys,
I find the control option to set all engineers to auto-frd quite useful in managing my empire. However I've had to turn it off in my current game because my engineers kept trying to repair a golem that I'm not ready to use. This creates quite a chore of individually ctrl-ving all my engineers in every other system. Is there an option so that engineers won't auto-repair golems unless told to? Or could this perhaps be added?
Logged
x4000
Chris Park, Arcen Games Founder and Lead Dev
Administrator
Zenith Council Member Mark III
Posts: 23,866
Re: FRD'd engineers and golems
«
Reply #1 on:
January 05, 2011, 02:07:29 PM »
What version of the game are you using? I think on the latest betas it already automatically avoids the golems. If not, if you could post a mantis issue with a save, that would be really useful. Thanks!
Logged
Have ideas or bug reports for one of our games?
Click here to get started with Mantis for Suggestions and Bug Reports.
Thanks for helping to make our games better!
Red Spot
Sr. Member Mark III
Posts: 462
Re: FRD'd engineers and golems
«
Reply #2 on:
January 05, 2011, 05:08:39 PM »
I can post a mantis report with a savegame from 4.059 where it does happen. However I am not sure if you are refering to 4.060 or are saying it should already not be happening in 4.059. Can you elaborate, I wouldnt like being the one spamming the mantis boards ..
Logged
x4000
Chris Park, Arcen Games Founder and Lead Dev
Administrator
Zenith Council Member Mark III
Posts: 23,866
Re: FRD'd engineers and golems
«
Reply #3 on:
January 05, 2011, 05:25:58 PM »
It should have been working well before 4.059, so if it wasn't, please do post on mantis. Thanks!
Logged
Have ideas or bug reports for one of our games?
Click here to get started with Mantis for Suggestions and Bug Reports.
Thanks for helping to make our games better!
Reality
Newbie Mark III
Posts: 31
Re: FRD'd engineers and golems
«
Reply #4 on:
January 05, 2011, 06:56:30 PM »
Sorry, not quite sure what a mantis issue is - but I'm running the latest 4.060 and it's still happening. (though I think I started the game pre 4.059, if that makes a difference)
Logged
Tridus
Full Member
Posts: 101
Re: FRD'd engineers and golems
«
Reply #5 on:
January 05, 2011, 09:45:57 PM »
It's the bug tracking system:
http://www.arcengames.com/mantisbt/my_view_page.php
Logged
Fleet
Hero Member
Posts: 631
Re: FRD'd engineers and golems
«
Reply #6 on:
January 05, 2011, 10:49:08 PM »
Should FRD engies be auto-assisting Trader items? Because I thought I read something about that in the release notes, but iirc in .59 stuff like a ZPG was still being assisted. Maybe I totally imagined that fix.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Arcen Games
»
General Category
»
AI War
»
AI War Strategy Discussion
»
FRD'd engineers and golems