Well i haz completed my little modding project ;P
Turns out it was more work than anticipated... Now the game looks sufficiently "glowy" for my tastes. Now i can finally play AI War with all the addons properly!
* eRe4s3r mentions that its a curse to be an artist and play games, you see stuff you want to change, then you go change it (if its possible), and 4 hours later you changed everything ye wanted to change.
Side note: Kudos for the grenade explosion effect, to recreate that outside of particle illusion i'd have to spend an hour on particle settings and animating stuff and its really nice. ;P
Theres 1 thing left bugging me though - its the missile trails - even after turning the "Damage smoke" even more transparent it does not work as i had hoped.
I don't know if its possible but i'd strongly suggest to have missiles SPAWN particles with random rotation that *stay* in place and fade out over the course of like 20 frames. (That is, not a sprite based fadeout but a opacity based one - just decrease opacity 5% each frame and blend it normally below the other effects.
This is to fix the "super bright/Large" missiles which look pretty weird in close zoom.