Yeah we managed to continue those games.
Still pretty annoying since every time we loaded, we had to wait for each client computer to synch up to me (the host). What'd happen is the game would 'pause', and in the score screen you'd see:
Player 1 [turn = (for example) 10000]
Player 2 [turn = 10000]
Player 3 [Wait = 1436. Turn = 9999]
Player 4 [Wait = 1243. Turn = 9999]
Then every 20 seconds or so the 'Turn = ' goes up by a few, and the 'Wait' reduces by 50-100, and then it freezes up, so then it'll say something like:
Player 1 [turn = 10001]
Player 2 [turn = 10001]
Player 3 [Wait = 1346. Turn = 10000]
Player 4 [Wait = 1190. Turn = 10000]
Rinse and repeat about 15 times and the Wait will finally go down to 0 for all players, and then the game continues as normal.