First time finished the FS-campaign yesterday, wasnt expecting the end to work out as it did but it works out nicelly
Couple of notes though.
Be warned, spoilers below.
When at the end the Spire fleet spawns in they more or less seem to nuke anything on their path to the AIs homeplanets.
It has some weird/unwanted behaviour there, imo.
-They attack all counterpost, not an issue by itself, but when they hit 4 counterposts soon after each other and they all spawn 3.5-4k mk4 ships, it will hurt if you cant complete the game before that time. And the spire fleet doesnt help you defend there either. (In my game I actually caused the problem myself as I used my spire fleet to nuke the first Avenger, which nuked all weapons/shields on the spire fleet and left me rebuilding them, in effect they never saw battle the rest of the game...
-The spire fleet sits next to Eye's triggering massive reinforcements, but never actually engage the Eye, CC or even the guardposts .. seems to happen every other Eye the Spire fleet encounters (with my spire fleet in repair I was unable to help them out).
-AI responce being triggered is huge. If it wasnt for the fact I was tag-teaming the Spire fleet with my own main-fleet PLUS the fact I used my spire fleet to nuke the first AI homeworld, I would not have been able to hold my ground during the end game.
I had 200+ heavy ships, with escorts, the remainder of a CPA and all angered ships nearby to fend of by the end of the exogalactic signal thingy. If at this time the AI would have triggered the responce from both homeplanets I would have had about 20k mk4-5 ships inbound.
If possible, please make the spire fleet beeline to the AI homeplanets, but make them concentrate on one before they even try to nuke the other (better succeed in 1 than fail in both but cause a lot of angered units to be released).
I really am going to try this at 8.3 though .. with spire civilian leaders in an effort to keep my lategame AIP lower
On a sidenote, did you realise that with all datacenters and Co-processors you can take about 60 planets before you get to mk4 waves?
(1200AIP-10*8=1120 at wich point mk4 waves set in at difficulty 8, 6*20 + 120-80= 160 lowered by data centers/co-processors, 1120+160-10=1270 AIP needed before you get to lvl4 waves, 21AIP/planet on average (CC+special post) 1270/21=60 planets.
This isnt so out of balance, but now only take 50, and gate-raid the rest .... has quite an impact on gameplay I can tell you, specially in the SF-campaign
Look here for some screenies, the last 2 are from during the scan, while my empire was still in one piece. Spot the differences
The first one shows the spire fleet sitting next to an Eye, but not attacking it.http://members.ziggo.nl/red_spot