Realtime -- think Zelda, Crystalis, or similar. This is an adventure game through and through, with some other stuff layered on top. The JRPG aspects integrate with the game as they do in Crystalis or Secret of Mana, that sort of thing. Except we do plan to have some riffs and twists on the good 'ol standbys, but some of that is TBD during implementation. The idea is for everything to be more surface-accessible, though, so that you aren't looking at a page of character stats that are 80% useless clutter, heh.
You might want to explain this better on the preview page. Even though it says "adventure" on the preview page, that's probably a pretty broad category. In fact, when I read the preview I thought it would be an RPG for some reason. Probably because you just said "Adventure", maybe make it clearer as "Action Adventure" or maybe even saying the gameplay is similar to those games you listed. I'm just bringing this up because I showed this to one of my friends who plays AI War, but doesn't check the website/forums daily like me, and he said it sounded like Fallout 3 with magic. Because of this, he almost immediately dismissed the game (he didn't like the Fallout games, apparently.) I've never played Fallout, but I've seen a couple of other people play it, and from what I saw it didn't look anything like what you are trying to do here. I know the preview page was mostly to show off the very interesting concepts you had for the game, especially the effectively infinite genned world, but you might want to just be a little clearer on exactly what genre of game to expect.
That aside, the game sounds awesome! You guys made such an addictive space strategy game, I hope this is is just as addicting! I'm really liking how you are talking about always having many short and long term goals in the game, I always like having new stuff to do! (One of the reasons I like AI War, actually. I've been playing for a few months now, and I still feel like I've barely scratched the surface of all the content the game has to offer.)