Author Topic: Troop Commands  (Read 1078 times)

Offline fiorenzospa

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Re: Troop Commands
« Reply #15 on: February 25, 2011, 03:33:23 AM »
If you do the following, where your ships are the 0, you should stop using auto-kiting :D

aaa
x0x
bbb


I never found mself in this situation. I always take my fleet with transports on a side of the battlefield and start to attak. And if There is any problem with dispersing units, with a bit of easy micro I move those units in the right position. I really think autokiting works well. I put it always at "1".

Offline Shrugging Khan

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Re: Troop Commands
« Reply #16 on: February 25, 2011, 09:52:57 AM »
Autokiting can cause problems when you're not watching, since units tend to drift all over the place and far away.

Oh, and when it comes to marauders on a planet with a gravity drill, you better switch AK off.

Offline BobTheJanitor

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Re: Troop Commands
« Reply #17 on: February 25, 2011, 11:42:30 AM »
An autokiting armored golem can't shoot a fortress, also. It's already up on mantis. I think it has to do with the measurement for the auto kiting range using a different center for the model than the measurement for the weapon range, but that's an uneducated guess. Makes sense, though, for a big unit trying to shoot another big unit. It's the little bugs like that that cause me to keep turning it off. In general I do like it, but I always find something fiddly about it that gives me trouble.

Offline Shrugging Khan

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Re: Troop Commands
« Reply #18 on: February 25, 2011, 12:13:45 PM »
I like the way it keeps units moving, making firefights less static. You see what's going on, rather than having to check the numbers all the time.