Author Topic: Play with chemicals. In space.  (Read 1144 times)

Offline eRe4s3r

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Re: Play with chemicals. In space.
« Reply #15 on: April 27, 2011, 10:06:03 PM »
Seeing it like that, i can understand what you mean. But i want to play games, and not solve (nor optimize) puzzles. I can barely accept doing it in games like Portal 2 but once we go 1 step closer to puzzles, Cogs, This game, Rush it becomes extremely "drab" to me. Maybe worse, once a solution is found i have 0 motivation to solve a puzzle again (even if it were possible to do differently)

At that point "resolving" it does not give me any enjoyment. In fact i realize that i could be doing something else at that point... ;p

Its funny that AI War is technically a sort of "reverse dynamic dismantling puzzle" where you take chunks out of a unstable system and try to cope with increasing volatile reactions. That is the ultimate definition of a fun challenge. It responds to you, it changes, its also always different.

I guess what i really mean though, is that i am a terrible coder (which is why i am not, you know, coding stuff ;p) and thus this game does not make me happy. Though it is challenging... once
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Offline Nalgas

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Re: Play with chemicals. In space.
« Reply #16 on: April 28, 2011, 07:24:35 AM »
I get what you mean, too, and I do like having those kinds of things in some other similar types of games and think it can add to them sometimes.  There's just a part of my brain that really likes logic puzzles (and even finds them oddly soothing), and the more pure and abstract the puzzle is, the less I want it diluted with other stuff.  The "softer" the puzzle side of things is, the more I like having those other elements in a game, though.

I guess what i really mean though, is that i am a terrible coder (which is why i am not, you know, coding stuff ;p) and thus this game does not make me happy.

Perhaps not surprisingly, SpaceChem seems to have found its most enthusiastic support/audience among programmers and people who enjoy doing similar things.  That's what most jobs I've had have involved, and I'm one of those weirdos who does stuff like study abstract math for fun in my free time, so that might have something to do with why it appeals to me but not to you.

In the same way, Steam says I've spent 50 hours and counting in Everyday Genius: SquareLogic (which is pretty much pimped out KenKen) by firing it up to kill time here and there on a regular basis, but it would probably bore you to death pretty quickly, because there's no "point" to it or game behind it.

Offline RCIX

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Re: Play with chemicals. In space.
« Reply #17 on: April 28, 2011, 09:26:22 PM »
Grabbed the demo, and it's incredibly fun! only problem is once i started getting to the real puzzles i can't solve any of em >:(

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Offline Nalgas

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Re: Play with chemicals. In space.
« Reply #18 on: April 28, 2011, 09:31:54 PM »
Grabbed the demo, and it's incredibly fun! only problem is once i started getting to the real puzzles i can't solve any of em >:(

When I first got to the "real" ones after the tutorial, there was kind of a sudden gigantic leap in difficulty, and it took a bit for them to click.  Once they did, though, I felt like it moved smoothly again from there.  There's just that hump to get over when they suddenly make you start thinking for yourself and you have to figure out how the game really works.

Offline BobTheJanitor

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Re: Play with chemicals. In space.
« Reply #19 on: April 29, 2011, 09:57:19 AM »

Offline RCIX

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Re: Play with chemicals. In space.
« Reply #20 on: April 29, 2011, 10:46:39 AM »
Was surfing around for SpaceChem videos and found this one: http://www.youtube.com/user/Dragon307#p/u/3/cInDIcdlC_M
o.O that's bloody brilliant!

*hopes there will be an ipad version at some point* (this is really the sort of game that would work well on the ipad, and its also the exact sort of thing id play there too)

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