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Stardock sold Impulse

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zespri:
In case you haven't heard yet.
http://www.joystiq.com/2011/03/31/stardocks-brad-wardell-talks-about-selling-impulse-to-gamestop/

I wonder what it means in terms of policies as to what games are accepted to impulse and what are not.

x4000:
Yep... we're wondering that, too.  My fervent hope is that the key folks from Impulse will remain with that platform as it makes the transition between companies.  If they do, then I have hope that this will turn out well.  If they don't, then it's anybody's guess, because it won't be at all the same platform in any real sense.  It could work out even then, there's just no way of knowing anything in advance of that sort of scenario.

TechSY730:
I don't know anything about Stardock. But what I have seen, over the past few years, corporate buyouts have been far less painful for the consumers than they used to be. It seems like the modern business world has figured out how to keep quality and support to a good level even with something as big as a "change of hands"

Of course, I could be wrong, this could turn out to ruin Impulse, but my worry about that is far less than it would of been if this happened like 5 years ago.

So don't hit the panic button quite yet.  ;)

But then again, it seems like you already are taking the cautious yet calm approach to this, so it seems like you really didn't need me to tell you that.  :)

eRe4s3r:
You must have missed how Oracle bought Sun and basically annihilated everything Sun worked for the past years in 1 month, including Open office which has lost its entire developer community and is now basically Libre office http://www.libreoffice.org/

Impulse already wasn't relevant (compared to Steam or GamersGate or d2d) nor financially viable (they wouldn't have sold it otherwise). This means things will change drastically since Gamestop wants to make a profit. And they will want to compete with Steam. This means, DRM to get the big-name companies on board and strict regional licensing and pricing deals. And integration with Gamestop retail and resale systems.

Don't see how this could be anything but a bad thing for Indy devs (and for stardock for that matter)

x4000:
I will just say that Impulse was our #2 distributor behind Steam.  Vastly larger than D2D or GG for us.

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